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alexneargarder

unity-inspector-mcp

modify_component

Modify properties of a component on a GameObject

Instructions

Modify properties of a component on a GameObject

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesPath to the GameObject
componentYesComponent type name
propertiesYesProperties to modify

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv1.0.0

TDQS

B3.2/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It only states the mutation action and gives no information about side effects, failure modes, persistence, reversibility, or permissions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, focused sentence with no filler. The action and target are front-loaded, making it easy to scan.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutating tool with no annotations and no output schema, the description leaves too much unspecified: return behavior, error handling, component existence requirements, and the expected structure of the 'properties' object. The agent cannot fully infer how to call it correctly or what to expect.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with each parameter having a basic description. The tool description adds no extra meaning beyond the schema, so the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Modify') and a clear resource ('properties of a component on a GameObject'). It also distinguishes itself from read-only sibling tools like inspect_component and inspect_gameobject.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus inspect_component, query_gameobjects, or other alternatives. It does not state prerequisites, exclusions, or preferred workflows.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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