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alexneargarder

unity-inspector-mcp

inspect_player

Get detailed information about the player(s)

Instructions

Get detailed information about the player(s)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv1.0.0

TDQS

B3/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of explaining behavior. It indicates a read-only operation with 'Get', but does not disclose what details are returned, whether it applies to the current player or all players, or any edge/error behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with the verb front-loaded and no filler. The 'player(s)' parenthetical is slightly awkward, but overall the structure is efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no annotations, no output schema, and no parameters, the description must explain what 'detailed information' includes and how the target player is determined. It does neither, leaving an agent to guess whether the tool returns all players, the current player, or a specific one.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

There are zero parameters and the schema description coverage is 100%, so the input schema already provides complete parameter information. The baseline of 4 applies, though the vague 'player(s)' wording leaves some selection semantics unstated.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Get') and resource ('player(s)'), and the resource distinguishes it from sibling inspect_gameobject. However, 'detailed information' is generic and 'player(s)' does not specify whether it targets one player or all players.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus related tools like inspect_gameobject, query_gameobjects, or game_state. The only clue is the tool name itself; no context, prerequisites, or alternatives are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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