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alexneargarder

unity-inspector-mcp

inspect_component

Inspect a specific component on a GameObject

Instructions

Inspect a specific component on a GameObject

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesPath to the GameObject (e.g., '/Player')
componentTypeYesComponent type name to inspect

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv1.0.0

TDQS

B3.4/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description must convey behavioral context. 'Inspect' implies a read-only operation, but the description does not disclose side effects, error behavior, or what happens if the path or component type is invalid. It is not misleading, but it is under-specified.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, focused sentence with no filler. The action and target are front-loaded, making the tool's purpose immediately clear without any wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description should provide some indication of what 'inspect' returns or the expected behavior, but it does not. The tool is simple and parameters are documented, but return semantics and usage context are missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%; both path and componentType have descriptions in the input schema. The description adds no extra parameter-level detail beyond the schema, so the baseline score of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific action ('inspect') and resource ('specific component on a GameObject'). This clearly separates it from sibling tools like inspect_gameobject (whole object) and modify_component (mutation).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given on when to choose this tool over alternatives like inspect_gameobject or modify_component. The intended context is implied by the name and verb, but not explicitly stated. No exclusions or prerequisites are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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