cpu_get_game_config
Retrieve the static game configuration—resource catalog, building index, contracts, transport, fees, randomness settings—to know network rules before acting.
Instructions
The entry point of the rulebook: the static facts of the active network, read once — resource catalog (id → name), contract addresses, storage shelves, transport parameters and transit-fee floors, reveal cost, how this network delivers randomness (it decides what cpu_reveal does), trade parameters — plus a building index (one row per building: type, name, kind, tier, build cost, one line of what it does). Detail is not duplicated here: cpu_get_building for one building in full with its upgrade links, cpu_find_buildings to search by what a building consumes, produces or mines, cpu_get_resource for everything about one resource, cpu_list_recipes for the recipes. Read-only. No session needed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||