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cpu_get_attention

Skip map-wide scanning and get a severity-ranked roll-up of cells needing attention, from critical stalls to warnings, so you can act on what matters first.

Instructions

Owner-scoped roll-up of cells worth attention, most time-sensitive first — so you skip scanning the whole map. Flags, each with a severity: stalled mining/craft (the output box has room for less than one whole cycle, so nothing settles and the wait burns); a reveal request of yours still open long after the client should have settled it in the background, and a cell locked by a reveal request opened at a randomness source the chain config has since replaced — that one no call of yours can clear, only an admin cleanup of the contracts; and every lot of yours a hub has evicted — it sells to nobody, it still holds one of your per-seller lot slots, and it blocks you from listing any resource on that hub until the outstanding count reaches zero, so it is reconciled against the count the Trade contract itself reports (critical); a near-full warehouse on an actively-produced resource, a job that has run its scheduled cycles and now idles the cell until claimed, an arrived delivery ready to finalize, an extractor on a depleted deposit, or one of your open lots frozen because the hub raised its live sale fee above your tolerance (buys revert; getting the goods back is a lot return and pays the Transit fee for that move) (warning); revealed-but-unbuilt cells, cells in a post-demolish rebuild cooldown, and an open lot whose live sale fee now sits exactly at your tolerance so the next hike freezes it (info — on a demolish_cooldown item arrivalAt marks when rebuild reopens and demolishingType names what is coming down, null when that detail was never recorded, which is normal and does not put the cooldown itself in doubt). A finished job loses nothing by waiting, unlike a stall — it only holds the cell idle. Items are purely descriptive (cell, resource, used/cap breakdown, deposit, delivery, and for a lot its lotId, hub cell and a message, for a reveal request its requestId and requestedAt) and suggest no action — you decide. Lot and reveal-request flags cover your own wallet only. Your own cells need an authenticated wallet; pass owner to scout another player read-only (all data is public). minSeverity filters by urgency. If the deliveries, lots or open-reveal-request lookup is down, the remaining items still return and a note says so.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
ownerNoScout another player: their wallet address to inspect their cells (read-only intel — the map is public). Omit to get your own to-do list. Deliveries are only surfaced for yourself.
minSeverityNoOnly return items at or above this urgency (critical > warning > info). Default: all.

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv0.8.0

TDQS

A4.4/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations and no output schema, the description carries the full burden and does so thoroughly. It discloses that items are descriptive only and suggest no action, that lot/reveal flags cover only your own wallet, that owner-scouting is read-only, that results are severity-filterable, and that partial lookup failures still return remaining items with a `note`. This is rich behavioral detail beyond the schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long and dense, but almost every clause carries operational value, especially because there is no output schema to explain the returned flags. It is front-loaded with the core purpose and organized by severity, though the long flag enumeration is harder to parse than it could be.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a complex roll-up tool with no output schema and no annotations, the description is unusually complete: it covers sort order, severity semantics, item fields, auth requirements, read-only scoping, partial failure behavior, and per-flag interpretation. An agent has enough context to select and invoke the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and both parameters are already well described there. The description restates `owner` and `minSeverity` briefly but adds no meaningful semantic information beyond the schema; therefore baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description identifies a clear verb and resource: a roll-up of cells worth attention, scoped to the owner and sorted by urgency. It distinguishes itself from map-scanning tools by explicitly saying it exists so you can skip scanning the whole map, and the flag taxonomy makes its purpose concrete.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It clearly tells the agent when to use this tool: to get an attention-ordered summary instead of scanning the map. It also gives usage context for authentication (authenticated wallet for own cells), for scouting another player via `owner`, and for filtering via `minSeverity`. It does not explicitly name sibling alternatives or state exclusions, but the context is strong enough.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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