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Modeling Command

modeling_command

Execute Cinema 4D modeling commands on selected objects, returning handles to new geometry or mutated targets.

Instructions

Run a Cinema 4D modeling operation via c4d.utils.SendModelingCommand on one or more target objects. Commands that produce new geometry (Current State to Object, Connect / Join, Split, Explode Segments) return handles to the inserted results; in-place commands (Make Editable, Subdivide, Triangulate, …) return the mutated targets. Aliases: current_state_to_object / cso, make_editable, connect / join, connect_delete, subdivide, triangulate, untriangulate, reverse_normals, align_normals, optimize, center_axis, split, explode_segments, melt, collapse, dissolve.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modeNoMODELINGCOMMANDMODE_* selector. Default 'all'.
paramsNoOptional BaseContainer params for the command (e.g. subdivision level).
commandYesAlias (see description) or raw MCOMMAND_* integer.
targetsYesTarget object handles.

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. Changed1 schema field changedv0.4.3
    • changedInput schema / definitions / __schema0 / anyOf
      Previous value: -[
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      -    "type": "object"
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      -        "const": "video_post",
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      -        "minimum": -9007199254740991,
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      -      "kind": {
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      -      "owner": {
      -        "$ref": "#/definitions/__schema0"
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      -    },
      -    "required": [
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      -      "owner"
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      -    "type": "object"
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      -      },
      -      "kind": {
      -        "const": "gv_node",
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      -      },
      -      "name": {
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      -        "$ref": "#/definitions/__schema0"
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      -    "type": "object"
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      -  {
      -    "properties": {
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      -      "plugin_id": {
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      -            "maximum": 9007199254740991,
      -            "minimum": -9007199254740991,
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      -          {
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      -      "plugin_type": {
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      -          "shader",
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      -          "bitmap_loader",
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      -        "type": "string"
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      -    },
      -    "required": [
      -      "kind",
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      -    ],
      -    "type": "object"
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      -]New value: +[
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      +    "properties": {
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      +        "const": "object",
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      +      "name": {
      +        "type": "string"
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      +    "required": [
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      +    "type": "object"
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      +        "type": "string"
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      +      "name": {
      +        "type": "string"
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      +    "required": [
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      +        "type": "string"
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      +      "name": {
      +        "type": "string"
      +      }
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      +    "required": [
      +      "kind",
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      +  {
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      +        "type": "string"
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      +      "name": {
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      +    },
      +    "required": [
      +      "kind",
      +      "name"
      +    ],
      +    "type": "object"
      +  },
      +  {
      +    "properties": {
      +      "kind": {
      +        "const": "tag",
      +        "type": "string"
      +      },
      +      "object": {
      +        "type": "string"
      +      },
      +      "object_path": {
      +        "type": "string"
      +      },
      +      "tag_name": {
      +        "type": "string"
      +      },
      +      "type_id": {
      +        "maximum": 9007199254740991,
      +        "minimum": -9007199254740991,
      +        "type": "integer"
      +      }
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      +    "required": [
      +      "kind"
      +    ],
      +    "type": "object"
      +  },
      +  {
      +    "properties": {
      +      "kind": {
      +        "const": "video_post",
      +        "type": "string"
      +      },
      +      "render_data": {
      +        "type": "string"
      +      },
      +      "type_id": {
      +        "maximum": 9007199254740991,
      +        "minimum": -9007199254740991,
      +        "type": "integer"
      +      }
      +    },
      +    "required": [
      +      "kind",
      +      "render_data",
      +      "type_id"
      +    ],
      +    "type": "object"
      +  },
      +  {
      +    "properties": {
      +      "index": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "kind": {
      +        "const": "shader",
      +        "type": "string"
      +      },
      +      "name": {
      +        "type": "string"
      +      },
      +      "owner": {
      +        "$ref": "#/definitions/__schema0"
      +      }
      +    },
      +    "required": [
      +      "kind",
      +      "owner"
      +    ],
      +    "type": "object"
      +  },
      +  {
      +    "properties": {
      +      "id": {
      +        "type": "string"
      +      },
      +      "kind": {
      +        "const": "gv_node",
      +        "type": "string"
      +      },
      +      "name": {
      +        "type": "string"
      +      },
      +      "tag": {
      +        "$ref": "#/definitions/__schema0"
      +      }
      +    },
      +    "required": [
      +      "kind",
      +      "tag"
      +    ],
      +    "type": "object"
      +  },
      +  {
      +    "properties": {
      +      "kind": {
      +        "const": "plugin_options",
      +        "type": "string"
      +      },
      +      "plugin_id": {
      +        "anyOf": [
      +          {
      +            "maximum": 9007199254740991,
      +            "minimum": -9007199254740991,
      +            "type": "integer"
      +          },
      +          {
      +            "type": "string"
      +          }
      +        ]
      +      },
      +      "plugin_type": {
      +        "enum": [
      +          "command",
      +          "object",
      +          "tag",
      +          "material",
      +          "shader",
      +          "video_post",
      +          "scene_loader",
      +          "scene_saver",
      +          "bitmap_loader",
      +          "bitmap_saver",
      +          "tool",
      +          "preference",
      +          "node",
      +          "sculpt_brush"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "required": [
      +      "kind",
      +      "plugin_id"
      +    ],
      +    "type": "object"
      +  }
      +]
  2. First observedv0.3.1

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Since annotations are empty, the description carries the full burden of behavioral disclosure. It explicitly states that new-geometry commands return handles to inserted results while in-place commands return the mutated targets. This clarifies the mutation and return-value behavior. It does not discuss undo, error handling, or prerequisites, but the key behaviors are disclosed. No contradiction with annotations (which are absent) exists.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences: the first states the core action, the second explains return behavior and lists aliases. It is front-loaded and dense with useful information, though the long alias list adds length. Every sentence earns its place, but it could be slightly more streamlined by moving the alias list to a more compact form. Overall efficient and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (4 params, nested objects, no output schema), the description covers the essential information: what it does, which commands produce new geometry vs in-place, and return values. It does not mention potential errors, required object types beyond handles, or the fact that some commands may be destructive, but these are not critical for an agent to invoke the tool correctly. It is reasonably complete and provides enough context for correct usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema descriptions cover all parameters at 100%, so the baseline is 3. The description adds context about command aliases and the distinction between new-geometry and in-place commands, which helps interpret the 'command' parameter. However, it does not add significant detail about 'mode', 'params', or 'targets' beyond what the schema already states. Value added is modest but not redundant.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states exactly what the tool does: runs a Cinema 4D modeling operation via c4d.utils.SendModelingCommand on one or more target objects. It clearly distinguishes between commands that produce new geometry (returning handles to inserted results) and in-place commands (returning mutated targets). It also lists many aliases, making it unambiguous which operations are covered. This clearly separates it from siblings like call_command or undo.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explains the behavior and gives examples of operations, but it does not explicitly state when to use this tool versus alternatives. There is no mention of when to use modeling_command instead of call_command or list_entities, though the modeling-specific nature is implied. No exclusions or alternative conditions are provided, leaving usage context implicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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