MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
Enables AI assistants to access a PlayStation Network account's gaming history, including playtime, trophies, and library, to provide personalized game recommendations based on real data.
Enables debugging of PlayStation games through DuckStation by providing MCP tools for execution control, register access, memory inspection, breakpoints, process management, and log analysis.