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TONresistor

Telegram MCP Server

by TONresistor

sendGame

Send a game to a specified chat using its chat ID and game short name. Returns the sent message.

Instructions

Send a game. On success, the sent Message is returned.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
chat_idYesUnique identifier for the target chat
reply_markupNoA JSON-serialized object for an inline keyboard. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game.
game_short_nameYesShort name of the game, serves as the unique identifier for the game. Set up your games via @BotFather.
protect_contentNoProtects the contents of the sent message from forwarding and saving.
reply_parametersNoDescription of the message to reply to.
message_effect_idNoUnique identifier of the message effect to be added to the message; for private chats only.
message_thread_idNoUnique identifier for the target message thread (topic) of the forum; for forum supergroups only
allow_paid_broadcastNoPass True to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message.
disable_notificationNoSends the message silently. Users will receive a notification with no sound.
business_connection_idNoUnique identifier of the business connection on behalf of which the message will be sent

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv1.0.0

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full disclosure burden. It does add one useful behavioral fact: 'On success, the sent Message is returned,' which informs the agent about the return value. However, it discloses nothing else—no side effects beyond what 'Send' implies, no permission requirements, no failure behavior. The single return-value note is genuine but minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences totaling 11 words, with the core operation front-loaded. There is zero wasted text. It earns a 4 rather than 5 because the extreme brevity leaves room for high-value additions (e.g., one usage-direction clause) that would not compromise conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 10-parameter tool with no output schema and no annotations, the description is thin but workable: the schema fully documents parameters, and the description names the returned entity (a Message). The notable gap is usage context—an agent cannot determine when sendGame is the right choice among the many sibling send tools, nor what conditions must hold before calling it. Adequate for invocation, incomplete for correct selection.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline of 3 applies; every parameter (chat_id, game_short_name, reply_markup, protect_content, etc.) already has a description in the schema. The tool description adds no parameter-level meaning beyond what the schema provides, which is acceptable given full coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb and resource ('Send a game') that clearly identifies the operation. The name and description align well, and the resource 'game' distinguishes it from most send_* siblings at a surface level. However, it does not explicitly differentiate itself from conceptually close siblings like sendMessage, sendInvoice, or sendDice, so it stops short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no guidance on when to use this tool versus alternatives. With a sibling list containing many send_* tools (sendMessage, sendInvoice, sendGift, sendDice, etc.), an agent receives no signal about what conditions select sendGame, what prerequisites exist (e.g., a game set up via @BotFather), or when a different tool would be appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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