Integration Quest
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Integration Queststart a new game as a Recipe Builder"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Integration Quest: A Workato RPG
Descend into the Legacy System Dungeons. Connect the disconnected. Automate the manual. Defeat the bugs that plague enterprise workflows.
A Workato-themed text-based RPG implemented as a Python MCP (Model Context Protocol) server. Battle through legacy systems, API errors, and enterprise chaos as an Integration Hero!
Table of Contents
Related MCP server: RPG Ledger MCP Server
The Story
You are an Integration Hero, venturing into the depths of the Integration Dungeon where legacy systems lurk, APIs fail, and technical debt accumulates. Armed with your trusty HTTP Client and determination, you must connect the disconnected, transform the untransformed, and bring order to enterprise chaos.
Will you become a legendary Integration Engineer, mastering bulk operations? A powerful Recipe Builder, wielding formula transformations? A cunning API Hacker, finding workarounds for every obstacle? Or a resilient Support Engineer, recovering from any failure?
The choice is yours. The legacy systems await.
Installation
Prerequisites
Python 3.11 or higher
uv package manager
Setup
Install uv (if not already installed):
# macOS and Linux curl -LsSf https://astral.sh/uv/install.sh | sh # Windows powershell -c "irm https://astral.sh/uv/install.ps1 | iex"Clone the repository:
git clone https://github.com/MattCarpenter-Workato/workato-integration-quest.git cd workato-integration-questInstall dependencies:
uv syncNote: Package discovery warnings are safe to ignore.
Playing the Game
Quick Start
Choose your preferred play mode:
# Terminal Mode (Interactive CLI)
uv run python play.py
# Local MCP Server (for Claude Desktop)
uv run python server.py
# Remote MCP Server (HTTP)
uv run python remote_server.pyNew Player Guide
First time playing? Use the AI Game Guide to learn the mechanics. Copy the contents of game_guide_prompt.md into your conversation with Claude when using the MCP server. The guide will teach you game mechanics, explain Workato concepts in context, and provide strategic advice tailored to your experience level.
Play Modes
Terminal Mode
Play directly in your terminal with an interactive command-line interface:
uv run python play.pyExample session:
>>> explore
šļø THE INTEGRATION HUB
You stand at the entrance...
>>> attack bug
š² Rolled 1d4: [3] = 3
āļø You hit Bug for 3 damage!
>>> status
š Alex the Mage - Level 1
ā¤ļø Uptime: 90/90Claude Desktop (MCP Server)
Add to your claude_desktop_config.json:
{
"mcpServers": {
"integration-quest": {
"command": "uv",
"args": [
"--directory",
"/path/to/workato-integration-quest",
"run",
"python",
"server.py"
]
}
}
}Important: Update the path to match your actual installation location.
Claude Code (CLI)
Add the MCP server to your Claude Code configuration:
claude mcp add integration-quest -- uv --directory /path/to/workato-integration-quest run python server.pyOr manually edit ~/.claude/settings.json:
{
"mcpServers": {
"integration-quest": {
"command": "uv",
"args": [
"--directory",
"/path/to/workato-integration-quest",
"run",
"python",
"server.py"
]
}
}
}After configuration, restart Claude Code and the game tools will be available.
Remote MCP Server
Run the game as a remote MCP server accessible over HTTP:
uv run python remote_server.pyConnect via Claude Desktop:
{
"mcpServers": {
"integration-quest-remote": {
"command": "npx",
"args": ["mcp-remote", "http://localhost:8000/sse"]
}
}
}Environment Variables:
Variable | Default | Description |
|
| Server port |
|
| Server host |
FastMCP Cloud (Hosted)
Deploy Integration Quest to the cloud for free with FastMCP Cloud:
Fork this repository to your GitHub account
Sign up at fastmcp.cloud with GitHub
Create a new project with entrypoint:
remote_server.py:mcpConnect via:
npx mcp-remote https://your-project.fastmcp.app/mcp
See DEPLOY_FASTMCP_CLOUD.md for detailed instructions.
Available Commands
Command | Description |
| Create your Integration Hero |
| View stats, inventory, and status |
| Explore current room |
| Examine enemies or items in detail |
| Navigate north/south/east/west |
| Attack an enemy with skills |
| Take defensive stance |
| Use consumables from inventory |
| Pick up items from room |
| Equip weapons and armor |
| Recover HP/MP (20% encounter chance) |
| Attempt to escape combat |
| Create a checkpoint |
| Restore from checkpoint |
Character Classes
Warrior (Integration Engineer)
"Process more. Process faster."
Attribute | Value |
Primary Stat | Throughput (STR) |
HP Modifier | +20 |
MP Modifier | -10 |
Skills:
Bulk Upsert ā Hit all enemies at once
Force Sync ā Ignore armor completely
Throughput Surge ā Take two actions per turn
Mage (Recipe Builder)
"Everything is just a transformation away."
Attribute | Value |
Primary Stat | Formula Power (INT) |
HP Modifier | -10 |
MP Modifier | +30 |
Skills:
Formula Transform ā Rewrite enemy logic
Lookup Table Strike ā Guaranteed hit +50% damage
Callable Recipe ā Summon automation ally
Rogue (API Hacker)
"There's always a workaround."
Attribute | Value |
Primary Stat | Rate Agility (DEX) |
HP Modifier | 0 |
MP Modifier | 0 |
Skills:
Workaround ā Bypass armor, double damage
Rate Limit Dance ā Evade all attacks
Custom Connector ā Exploit weaknesses for 3x damage
Cleric (Support Engineer)
"No system stays down on my watch."
Attribute | Value |
Primary Stat | Error Resilience (CON) |
HP Modifier | +10 |
MP Modifier | +15 |
Skills:
Error Handler ā Auto-revive from 0 HP (once per combat)
Job Recovery ā Restore 40% max HP
Escalation ā Call backup ally
Enemies
Common (Depth 1-3)
Enemy | Description |
Bug | A crawling syntax error |
Timeout Gremlin | Loves slow APIs |
Auth Zombie | Expired token, still walking |
Null Pointer Specter | Expected data, found void |
Missing Field Imp | Required field not provided |
Uncommon (Depth 4-6)
Enemy | Description |
Rate Limit Guardian | Inflicts Rate Limited status |
Data Mismatch Hydra | Attacks with 3 heads |
Schema Drift Phantom | Randomizes stats |
Pagination Void | Steals inventory items |
Infinite Loop Serpent | Attacks twice per turn |
Rare (Depth 7-9)
Enemy | Description |
Undocumented API | Immune until examined |
Frozen Job Golem | 50% chance to skip turn |
Webhook Storm | AOE damage |
Legacy Code Lich | Resurrects defeated enemies |
Spaghetti Code Horror | Tangles your skills |
Bosses (Every 5th Depth)
Boss | Depth | Description |
SAP Config Beast | 5 | 47 mandatory fields |
The Legacy Mainframe | 10 | Running since 1987 |
The Monolith | 15 | All services in one |
Technical Debt Dragon | 20 | Every shortcut returns |
Items
Weapons (Connectors)
Weapon | Tier | Damage | Special |
HTTP Client | Common | 1d4 | Starting weapon |
Slack Webhook | Common | 1d6 | +2 vs Communication |
Salesforce Connector | Uncommon | 2d6 | Bulk Mode: Hit all |
NetSuite Blade | Rare | 3d6 | Ignores 50% armor |
SAP RFC Cannon | Legendary | 4d8 | Stuns for 1 turn |
Workato SDK Staff | Legendary | 3d10 | +5 all stats |
Armor (Error Handlers)
Armor | Tier | Protection | Effect |
Basic Logging | Common | +1 | See enemy HP |
Try/Catch Vest | Common | +2 | Survive fatal hit once |
Retry Logic Armor | Uncommon | +4 | Auto-retry defenses |
Circuit Breaker Shield | Rare | +6 | Block cascading damage |
Observability Plate | Legendary | +10 | See all enemy stats |
Consumables
Item | Effect |
Job Retry Potion | Restore 50 Uptime |
API Credit Refill | Restore 30 API Credits |
Token Refresh Vial | Cure "Auth Expired" status |
API Documentation | Reveal enemy weakness |
Graceful Degradation Bomb | Guaranteed escape |
Bulk Operation Scroll | Next attack hits all |
Recipe Fragment | Collect 3 for +5 max HP |
Golden Ticket | Skip to next boss room |
Game Mechanics
Stats (Workato Themed)
Stat | Theme | Description |
Uptime | HP | Integration health (0 = system down) |
API Credits | MP | Fuel for powerful skills |
Throughput | STR | Records processed per action |
Formula Power | INT | Transformation complexity |
Rate Agility | DEX | Avoiding 429 errors |
Error Resilience | CON | Recovery from failures |
Room Types
Type | Theme | Description |
Corridor | Pipeline | Data flows through cables |
Chamber | App Hub | Vast application instances |
Treasure | Data Lake | Perfectly normalized JSON |
Trap | Legacy System | SOAP envelopes and XML namespaces |
Boss | Core System | Ultimate integrations |
Project Structure
workato-integration-quest/
āāā server.py # FastMCP server + all 14 tools
āāā play.py # Terminal mode CLI interface
āāā remote_server.py # Remote MCP server (HTTP/SSE)
āāā config.py # Game configuration and constants
āāā pyproject.toml # Python project configuration
āāā requirements.txt # Python dependencies
āāā game_guide_prompt.md # Full AI guide system prompt
āāā game_guide_prompt_short.md # Condensed guide prompt
āāā models/
ā āāā hero.py # Hero, stats, inventory
ā āāā combat.py # Combat state, enemies
ā āāā world.py # Room, dungeon map
ā āāā items.py # Weapons, armor, consumables
āāā systems/
ā āāā combat.py # Damage calc, turn order
ā āāā generation.py # Procedural dungeon generation
ā āāā progression.py # XP, leveling, skill unlocks
ā āāā effects.py # Status effect processing
ā āāā dice.py # Dice rolling utilities
āāā data/
ā āāā enemies.json # 20+ enemy definitions
ā āāā items.json # Weapons, armor, consumables
ā āāā descriptions.json # Room templates
ā āāā skills.json # Class skills
āāā tests/
āāā test_dice.py # Dice rolling unit tests
āāā test_progression.py # Progression system testsDevelopment
Running Tests
# Run all function tests (31 tests)
uv run python test_all_functions.py
# Run unit tests with pytest
uv run pytest tests/Adding Content
Content Type | File |
Enemies |
|
Items |
|
Skills |
|
Room Descriptions |
|
Contributing
Contributions are welcome! Here's how you can help:
Fork the repository
Create a feature branch (
git checkout -b feature/amazing-feature)Commit your changes (
git commit -m 'Add amazing feature')Push to the branch (
git push origin feature/amazing-feature)Open a Pull Request
Guidelines
Follow existing code style and conventions
Add tests for new features
Update documentation as needed
Keep commits focused and atomic
Ideas for Contributions
New enemy types with unique mechanics
Additional character classes
New weapons, armor, and consumables
Quality of life improvements
Bug fixes and optimizations
License
This project is licensed under the MIT License. See the LICENSE file for details.
MIT License
Copyright (c) 2024 Matt Carpenter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.Credits
Built with:
FastMCP 2.0 ā Python MCP server framework
Pydantic ā Data validation
uv ā Fast Python package manager
Available Tools
15 toolsattackA
Attack an integration villain.
Args: target: Enemy name (e.g., "Rate Limit Guardian") skill: Skill to use (default: basic_attack, or class skill name)
Returns: Combat result with damage dealt and enemy status
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | ||
| skill | No | basic_attack |
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, and the description only states the return value ('combat result with damage dealt and enemy status'). It fails to disclose important behaviors such as resource consumption, cooldowns, or failure conditions, which are critical for a combat action.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is concise with one line plus Args/Returns. However, it could be more front-loaded with the core action phrase. Minor structure improvement possible.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the existence of an output schema (not provided) and simple parameters, the description covers basic combat use. However, it lacks details on game mechanics like skill enumeration or turn mechanics, leaving gaps for an AI agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, but the description fully compensates by explaining both parameters: 'target' as enemy name and 'skill' as skill to use with default and class skill note. This goes beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action as 'Attack an integration villain' and explains the target and skill parameters. It effectively distinguishes from sibling tools like defend, flee, and rest.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance is provided on when to use this tool versus alternatives (e.g., when to flee or defend). The usage is implied from the game context but lacks exclusion criteria.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
create_characterA
Create an Integration Hero and begin your quest.
Roles:
warrior (Integration Engineer): High Throughput, bulk operations
mage (Recipe Builder): Formula Power, transformations
rogue (API Hacker): Rate Agility, workarounds
cleric (Support Engineer): Error Resilience, recovery
Args: name: Your hero's name role: Character class/role
Returns: Hero creation confirmation and starting stats
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| role | Yes |
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It discloses that the tool creates a character and returns starting stats, and it clarifies the role options. It does not mention potential side effects like saving, but for a creation tool it is sufficiently transparent.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is relatively concise, using a table-like format for roles. It front-loads the main purpose and includes necessary details without excessive verbosity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (2 parameters, no nesting) and the presence of an output schema, the description covers the purpose, parameters, roles, and return value adequately. It does not explain every detail but is complete enough for the context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema has 0% description coverage, so the description must compensate. It provides brief descriptions for 'name' and 'role' and enumerates the role options with explanations. This adds some meaning beyond the schema but does not deeply elaborate on parameter constraints or format.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states 'Create an Integration Hero and begin your quest' with a specific verb and resource. It distinguishes the tool from siblings which involve combat, exploration, and other actions.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description explains the roles and their purposes, guiding the user on which role to choose for different tasks. It implicitly indicates when to use this tool (starting a game) but does not explicitly exclude alternative tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
defendA
Defensive stance. Reduces incoming damage by 50% and triggers retry logic if equipped.
Returns: Defense confirmation and turn results
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Discloses damage reduction and retry logic, but lacks details on how retry logic works or resource costs. Without annotations, description carries burden but is partially transparent.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences plus return summary, efficient and front-loaded with purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Adequately covers behavior for a zero-parameter tool with output schema; minor gap on 'equipped' context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
No input parameters, schema coverage 100%. Description adds no parameter-specific info beyond the schema, so baseline 3.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Clearly states defensive stance, 50% damage reduction, and retry logic trigger. Differentiates well from siblings like attack and flee.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Implied usage (when defending), but no explicit when-to-use or when-not-to-use guidance. No mention of alternatives.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
enter_diagnostic_codeC
Run system diagnostics with a diagnostic code.
Args: code: Diagnostic code sequence
Returns: Diagnostic result
| Name | Required | Description | Default |
|---|---|---|---|
| code | Yes |
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It only says 'Returns: Diagnostic result' without any detail on what that means, side effects, or required permissions. The behavior is too vague.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is very short and efficient with no wasted words. However, it is too brief to be fully helpful, sacrificing completeness for brevity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool is simple with one parameter and an output schema exists, the description could be minimal. However, it lacks explanation of what diagnostic codes are or how to use them, making it incomplete for an AI agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the description must add meaning. It only repeats the parameter name 'code' and says 'Diagnostic code sequence', which is essentially a rewording of the schema. No information on valid values, format, or constraints.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool runs system diagnostics with a diagnostic code. The verb 'run diagnostics' and resource 'system' make the purpose clear, distinguishing it from sibling tools which are all game actions.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives. The description does not mention any context or constraints such as prerequisites or when not to use it.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
equipB
Equip a connector (weapon), error handler (armor), or accessory from inventory.
Args: item: Item name to equip
Returns: Equipment confirmation
| Name | Required | Description | Default |
|---|---|---|---|
| item | Yes |
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden. It only states that equipping changes equipment and returns confirmation, but fails to disclose whether equipping replaces existing items, side effects, or restrictions on equipping multiple items of the same type.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is short, includes a structured Args/Returns format, and front-loads the main purpose. The Returns line is slightly redundant but not excessive.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple one-parameter tool with output schema, the description is mostly complete but lacks behavioral details such as what happens if the item is not in inventory or if equipping replaces existing gear. These gaps are notable given no annotations.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The description adds basic meaning for the sole parameter 'item' by stating 'Item name to equip' in the Args section, but does not specify valid names or format. With 0% schema coverage, more detail would be beneficial.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Equip' and specifies the resource as 'connector (weapon), error handler (armor), or accessory from inventory.' This distinguishes it from siblings like 'use_item' and 'pickup.'
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for equipping items but does not explicitly state when to use this tool vs alternatives, nor does it mention prerequisites (e.g., item must be in inventory).
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
examineA
Examine an enemy, item, or system feature in detail. Critical for Undocumented API enemiesāthey're immune until examined!
Args: target: Name of enemy or item to examine
Returns: Detailed information about the target
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes |
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Without annotations, the description carries the behavioral burden. It discloses that enemies are immune until examined, a key trait, but does not cover other behaviors (e.g., what happens if target doesn't exist, if it consumes an action, or if it can be used on items). The mention of 'system feature' in the description but not in Args causes slight inconsistency.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is extremely concise: two sentences plus formatted Args/Returns. Every sentence adds value, and the critical hint about undocumented enemies is front-loaded. No redundant information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool has one parameter and an output schema (implied but not shown). The description covers core behavior and a special mechanic. However, it lacks details on error cases or whether examine can be used multiple times on the same target. Given the game context, this is nearly complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 0%, so the description must interpret the target parameter. It specifies 'Name of enemy or item to examine,' adding meaning beyond the raw string type. This is sufficient for a single parameter, though 'system feature' is omitted from args.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states that the tool examines an enemy, item, or system feature in detail, providing a specific verb and resource. It distinguishes from siblings like attack or view_status by focusing on detailed inspection, and the note about Undocumented API enemies reinforces its unique role.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies when to use the tool ('Critical for Undocumented API enemies'), but does not explicitly state when not to use it or mention alternatives like view_status. Usage context is suggested but not fully elaborated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
exploreA
Explore the current system. Reveals room details, items, connectors, and integration villains.
Returns: Current room description with contents and exits
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It discloses what information is returned (room details, items, connectors, integration villains) and that it's a read-only operation. However, it does not mention any side effects, rate limits, or prerequisites.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is extremely concise at two sentences, front-loaded with the primary action, and includes a clear 'Returns:' section. No wasted words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (no parameters, output schema exists), the description is complete. It covers what the tool reveals and the format of the return value. No gaps identified.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and schema coverage is 100% (empty). The description does not need to add parameter information. Baseline for 0 params is 4.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool explores the current system and reveals room details, items, connectors, and integration villains. It distinguishes itself from siblings like 'examine' (specific item) and 'move' (change location) by focusing on the overall environment.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for getting an overview of the current surroundings but does not explicitly state when to use this tool versus alternatives like 'examine' or 'move'. No when-not-to-use guidance is provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fleeA
Attempt graceful degradation (escape combat). Success based on Rate Agility.
Returns: Flee attempt result
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description discloses the non-guaranteed nature and success condition, though it omits consequences of failure or turn cost.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two concise sentences with front-loaded purpose; no wasted words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Adequately covers purpose and success condition for a zero-parameter tool with output schema, though return details are vague.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
No parameters exist; description adds no parameter info but none is needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (escape combat) and the success mechanic (based on Rate Agility), distinguishing it from siblings like attack and defend.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage in combat to escape, but does not explicitly state when to use versus other combat actions or provide exclusion criteria.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
load_gameA
Restore from a previous checkpoint.
Args: save_id: Save ID from previous save_game call
Returns: Load confirmation
| Name | Required | Description | Default |
|---|---|---|---|
| save_id | Yes |
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must disclose behavioral details. It does not mention that loading overwrites current state, potential side effects, or error handling, which are critical for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is three sentences, front-loaded with the core purpose, and contains no unnecessary words or redundant information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the single parameter and existing output schema, the description is mostly complete. It could mention what happens if save_id is invalid or that it overwrites current state, but it suffices for the basic use case.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
With 0% schema description coverage, the description provides essential context: 'Save ID from previous save_game call', telling the agent where to obtain the value and how to use it.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states 'Restore from a previous checkpoint', specifying the verb and resource. It distinguishes itself from siblings like save_game (save) and explore (navigate), providing clear intent.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage after save_game by referencing 'previous save_game call', but lacks explicit when-to-use or when-not-to-use guidance and does not mention alternatives.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
moveB
Navigate to an adjacent system.
Args: direction: Cardinal direction to move
Returns: New room description or failure message
| Name | Required | Description | Default |
|---|---|---|---|
| direction | Yes |
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description bears full responsibility. It mentions return values ('New room description or failure message') but omits details such as obstacles, resource consumption, or side effects.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is brief and well-structured, with a one-line summary followed by clear Args/Returns sections. Every sentence serves a purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (1 parameter, output schema present), the description covers the main functionality. However, it could mention edge cases or prerequisites for a higher score.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, and the description only paraphrases the parameter type ('Cardinal direction to move'), adding no new information beyond the enum values in the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states 'Navigate to an adjacent system' with a specific verb and resource, and the direction parameter is well-defined. Among sibling tools like 'explore' and 'flee', this tool is uniquely positioned for cardinal movement.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance is provided on when to use this tool versus alternatives like 'explore' or 'flee'. The description implies basic movement but does not specify exclusions or context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
pickupC
Pick up an item or connector from the current room.
Args: item: Item name to pick up
Returns: Pickup confirmation
| Name | Required | Description | Default |
|---|---|---|---|
| item | Yes |
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Without annotations, the description fails to disclose behaviors such as what happens if the item is not present, whether the action can fail, or if it is destructive. The return value is minimally described as 'Pickup confirmation' without further detail.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is short but includes redundant 'Args:' and 'Returns:' sections that echo the schema. It is not overly verbose, but some structure could be improved.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple pickup tool, the description covers the basic purpose and parameter but omits important context like error handling or whether the tool consumes game actions. The return value is vague, and no output schema is provided despite the signal indicating one exists.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, forcing the description to compensate. However, it only repeats 'Item name to pick up,' adding no format, constraints, or examples beyond the schema's type string.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly specifies the action 'Pick up' and the resource 'item or connector from the current room,' effectively distinguishing it from sibling tools like attack, examine, or use_item.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives (e.g., examine to check item presence). The description only mentions the context 'current room' but offers no exclusions or prerequisites.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
restA
Rest to recover Uptime and API Credits. Warning: 20% chance of triggering a random encounter!
Returns: Rest results and possible encounter
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Without annotations, the description partially discloses behavior: it recovers Uptime and API Credits and has a 20% random encounter chance. However, it does not state if resting consumes turns or has other side effects, leaving some behavioral gaps.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is concise with two sentences. The first sentence states the primary purpose, and the second adds an important warning. No redundancy, well-structured.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the output schema exists, the description adequately explains return values ('Rest results and possible encounter'). It covers the tool's core function and risk, though could elaborate on what rest results entail.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has no parameters, so the description does not need to provide param info. The input schema is fully covered. Baseline for 0 parameters is 4.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's purpose: resting to recover Uptime and API Credits. It also mentions a random encounter risk, adding specificity. While it distinguishes from siblings like 'attack' or 'explore', it does not differentiate from other recovery methods like 'use_item'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies when to use (when needing to recover resources) but does not provide explicit guidance on when not to use or mention alternatives. The warning about random encounters adds context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
save_gameA
Create a checkpoint. Returns save ID for later restoration.
Returns: Save confirmation with save ID
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description bears full responsibility. It indicates saving a checkpoint with no side effects mentioned. However, it does not specify whether saves overwrite or if there are limits, which could be important for safe usage.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two concise sentences with no redundant information. The key action and return are front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple tool with no parameters, the description is sufficient, specifying the return value. It could mention overwrite behavior, but overall completeness is high given the tool's simplicity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are no parameters (schema coverage 100%), and the description correctly omits param details. Baseline 4 applies per rubric for 0-parameter tools.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Create a checkpoint') and the result ('Returns save ID for later restoration'). It distinguishes from sibling tools like load_game, which restores a save.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description does not explicitly state when to use this tool vs. alternatives. However, the sibling list includes load_game, implying the usage context, but no guidance on when to save or when not to.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
use_itemA
Use a consumable from inventory.
Args: item: Item name (e.g., "Job Retry Potion") target: Target of item effect (default: self)
Returns: Item usage result
| Name | Required | Description | Default |
|---|---|---|---|
| item | Yes | ||
| target | No | self |
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It discloses that the tool consumes an item and applies an effect to a target (defaulting to self), but does not mention consequences for missing items, invalid targets, or whether the action is reversible. The consumption is implicitly destructive but not explicitly stated, which is a gap for agents needing safety details.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is concise, starting with a clear one-line purpose. The Args and Returns sections are formatted cleanly with bullet-like structure, making it easy to scan. Every sentence serves a purpose: purpose statement, parameter explanations, and return indication. No superfluous text.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (2 parameters, 1 required) and the existence of an output schema, the description covers essential aspects for agent invocation. It explains parameters, default behavior, and return type. However, it omits edge cases like item not in inventory or invalid target, which would improve completeness. Overall, it is adequate for the task.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the description must add meaning. It provides an example for 'item' ('Job Retry Potion') and explains 'target' as 'Target of item effect' with the default 'self.' This adds valuable context beyond the schema's type-only definition, compensating well for the lack of schema descriptions.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description begins with 'Use a consumable from inventory,' which clearly states the action (use) and the resource (consumable item). This distinguishes it from sibling tools like 'equip' (for equipping, not consuming) and 'examine' (for inspection). The verb 'use' combined with 'consumable' is specific and unambiguous.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies when to use (to consume an item from inventory) but does not explicitly state when to avoid this tool or contrast it with alternatives like 'equip' or 'examine.' With 15 sibling tools, an explicit usage note would help, but the default target parameter and item example provide some implicit guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
view_statusA
View your Integration Hero's current Uptime, API Credits, stats, inventory, and status effects.
Returns: Complete character status sheet
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
No output parameters | ||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description handles behavioral disclosure. The term 'View' indicates read-only operation with no side effects. However, it does not mention authentication requirements or error conditions, though these are likely minimal for a parameterless function.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is two sentences with no unnecessary words. It leads with the verb 'View' and concisely lists the items visible, followed by a return statement.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (0 parameters, output schema present), the description sufficiently conveys purpose and output. It could mention that it's safe to call anytime, but overall it meets completeness for its complexity level.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are no parameters, and schema coverage is 100% trivial. The description adds value by enumerating the content of the view (Uptime, API Credits, etc.), going beyond the empty schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'View' and specifies multiple resources: Uptime, API Credits, stats, inventory, and status effects. It distinguishes this tool from action-oriented siblings (e.g., attack, explore) by being a read-only status viewer.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies use for checking character status but does not explicitly state when to use versus alternatives like examine or explore. No exclusions or when-not-to-use guidance is provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections. Dates show when Glama detected each change.
15 tool updates
v1.0.0- First observed
attack - First observed
create_character - First observed
defend - First observed
enter_diagnostic_code - First observed
equip - First observed
examine - First observed
explore - First observed
flee - First observed
load_game - First observed
move - First observed
pickup - First observed
rest - First observed
save_game - First observed
use_item - First observed
view_status
TDQS
Each tool has a distinct purpose in the game loop: combat (attack, defend, flee), exploration (explore, examine, move), inventory management (pickup, equip, use_item), character management (create_character, view_status, save_game, load_game), plus rest and diagnostic. No two tools perform the same function, reducing ambiguity.
All tool names follow a consistent verb or verb_noun pattern in lowercase snake_case (e.g., attack, create_character, enter_diagnostic_code). There is no mixing of styles like camelCase or different verb forms, making the naming predictable.
15 tools is well-scoped for a text-adventure game server. It covers essential actions without being overwhelming or too sparse, fitting the purpose of an integration-themed quest.
The tool set covers core game mechanics: character creation, combat, exploration, inventory, saves, and diagnostics. Missing a dedicated interaction tool for NPCs or social actions, but examine and explore partially fill that gap, making it nearly complete.
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