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MattCarpenter-Workato

Integration Quest

Integration Quest: A Workato RPG

License: MIT Python 3.11+ MCP

Descend into the Legacy System Dungeons. Connect the disconnected. Automate the manual. Defeat the bugs that plague enterprise workflows.

A Workato-themed text-based RPG implemented as a Python MCP (Model Context Protocol) server. Battle through legacy systems, API errors, and enterprise chaos as an Integration Hero!

Table of Contents

Related MCP server: RPG Ledger MCP Server

The Story

You are an Integration Hero, venturing into the depths of the Integration Dungeon where legacy systems lurk, APIs fail, and technical debt accumulates. Armed with your trusty HTTP Client and determination, you must connect the disconnected, transform the untransformed, and bring order to enterprise chaos.

Will you become a legendary Integration Engineer, mastering bulk operations? A powerful Recipe Builder, wielding formula transformations? A cunning API Hacker, finding workarounds for every obstacle? Or a resilient Support Engineer, recovering from any failure?

The choice is yours. The legacy systems await.

Installation

Prerequisites

  • Python 3.11 or higher

  • uv package manager

Setup

  1. Install uv (if not already installed):

    # macOS and Linux
    curl -LsSf https://astral.sh/uv/install.sh | sh
    
    # Windows
    powershell -c "irm https://astral.sh/uv/install.ps1 | iex"
  2. Clone the repository:

    git clone https://github.com/MattCarpenter-Workato/workato-integration-quest.git
    cd workato-integration-quest
  3. Install dependencies:

    uv sync

    Note: Package discovery warnings are safe to ignore.

Playing the Game

Quick Start

Choose your preferred play mode:

# Terminal Mode (Interactive CLI)
uv run python play.py

# Local MCP Server (for Claude Desktop)
uv run python server.py

# Remote MCP Server (HTTP)
uv run python remote_server.py

New Player Guide

First time playing? Use the AI Game Guide to learn the mechanics. Copy the contents of game_guide_prompt.md into your conversation with Claude when using the MCP server. The guide will teach you game mechanics, explain Workato concepts in context, and provide strategic advice tailored to your experience level.

Play Modes

Terminal Mode

Play directly in your terminal with an interactive command-line interface:

uv run python play.py

Example session:

>>> explore
šŸ›ļø THE INTEGRATION HUB
You stand at the entrance...

>>> attack bug
šŸŽ² Rolled 1d4: [3] = 3
āš”ļø You hit Bug for 3 damage!

>>> status
šŸ“Š Alex the Mage - Level 1
ā¤ļø Uptime: 90/90

Claude Desktop (MCP Server)

Add to your claude_desktop_config.json:

{
  "mcpServers": {
    "integration-quest": {
      "command": "uv",
      "args": [
        "--directory",
        "/path/to/workato-integration-quest",
        "run",
        "python",
        "server.py"
      ]
    }
  }
}

Important: Update the path to match your actual installation location.

Claude Code (CLI)

Add the MCP server to your Claude Code configuration:

claude mcp add integration-quest -- uv --directory /path/to/workato-integration-quest run python server.py

Or manually edit ~/.claude/settings.json:

{
  "mcpServers": {
    "integration-quest": {
      "command": "uv",
      "args": [
        "--directory",
        "/path/to/workato-integration-quest",
        "run",
        "python",
        "server.py"
      ]
    }
  }
}

After configuration, restart Claude Code and the game tools will be available.

Remote MCP Server

Run the game as a remote MCP server accessible over HTTP:

uv run python remote_server.py

Connect via Claude Desktop:

{
  "mcpServers": {
    "integration-quest-remote": {
      "command": "npx",
      "args": ["mcp-remote", "http://localhost:8000/sse"]
    }
  }
}

Environment Variables:

Variable

Default

Description

MCP_SERVER_PORT

8000

Server port

MCP_SERVER_HOST

0.0.0.0

Server host

FastMCP Cloud (Hosted)

Deploy Integration Quest to the cloud for free with FastMCP Cloud:

  1. Fork this repository to your GitHub account

  2. Sign up at fastmcp.cloud with GitHub

  3. Create a new project with entrypoint: remote_server.py:mcp

  4. Connect via: npx mcp-remote https://your-project.fastmcp.app/mcp

See DEPLOY_FASTMCP_CLOUD.md for detailed instructions.

Available Commands

Command

Description

create_character

Create your Integration Hero

view_status

View stats, inventory, and status

explore

Explore current room

examine

Examine enemies or items in detail

move

Navigate north/south/east/west

attack

Attack an enemy with skills

defend

Take defensive stance

use_item

Use consumables from inventory

pickup

Pick up items from room

equip

Equip weapons and armor

rest

Recover HP/MP (20% encounter chance)

flee

Attempt to escape combat

save_game

Create a checkpoint

load_game

Restore from checkpoint

Character Classes

Warrior (Integration Engineer)

"Process more. Process faster."

Attribute

Value

Primary Stat

Throughput (STR)

HP Modifier

+20

MP Modifier

-10

Skills:

  • Bulk Upsert — Hit all enemies at once

  • Force Sync — Ignore armor completely

  • Throughput Surge — Take two actions per turn

Mage (Recipe Builder)

"Everything is just a transformation away."

Attribute

Value

Primary Stat

Formula Power (INT)

HP Modifier

-10

MP Modifier

+30

Skills:

  • Formula Transform — Rewrite enemy logic

  • Lookup Table Strike — Guaranteed hit +50% damage

  • Callable Recipe — Summon automation ally

Rogue (API Hacker)

"There's always a workaround."

Attribute

Value

Primary Stat

Rate Agility (DEX)

HP Modifier

0

MP Modifier

0

Skills:

  • Workaround — Bypass armor, double damage

  • Rate Limit Dance — Evade all attacks

  • Custom Connector — Exploit weaknesses for 3x damage

Cleric (Support Engineer)

"No system stays down on my watch."

Attribute

Value

Primary Stat

Error Resilience (CON)

HP Modifier

+10

MP Modifier

+15

Skills:

  • Error Handler — Auto-revive from 0 HP (once per combat)

  • Job Recovery — Restore 40% max HP

  • Escalation — Call backup ally

Enemies

Common (Depth 1-3)

Enemy

Description

Bug

A crawling syntax error

Timeout Gremlin

Loves slow APIs

Auth Zombie

Expired token, still walking

Null Pointer Specter

Expected data, found void

Missing Field Imp

Required field not provided

Uncommon (Depth 4-6)

Enemy

Description

Rate Limit Guardian

Inflicts Rate Limited status

Data Mismatch Hydra

Attacks with 3 heads

Schema Drift Phantom

Randomizes stats

Pagination Void

Steals inventory items

Infinite Loop Serpent

Attacks twice per turn

Rare (Depth 7-9)

Enemy

Description

Undocumented API

Immune until examined

Frozen Job Golem

50% chance to skip turn

Webhook Storm

AOE damage

Legacy Code Lich

Resurrects defeated enemies

Spaghetti Code Horror

Tangles your skills

Bosses (Every 5th Depth)

Boss

Depth

Description

SAP Config Beast

5

47 mandatory fields

The Legacy Mainframe

10

Running since 1987

The Monolith

15

All services in one

Technical Debt Dragon

20

Every shortcut returns

Items

Weapons (Connectors)

Weapon

Tier

Damage

Special

HTTP Client

Common

1d4

Starting weapon

Slack Webhook

Common

1d6

+2 vs Communication

Salesforce Connector

Uncommon

2d6

Bulk Mode: Hit all

NetSuite Blade

Rare

3d6

Ignores 50% armor

SAP RFC Cannon

Legendary

4d8

Stuns for 1 turn

Workato SDK Staff

Legendary

3d10

+5 all stats

Armor (Error Handlers)

Armor

Tier

Protection

Effect

Basic Logging

Common

+1

See enemy HP

Try/Catch Vest

Common

+2

Survive fatal hit once

Retry Logic Armor

Uncommon

+4

Auto-retry defenses

Circuit Breaker Shield

Rare

+6

Block cascading damage

Observability Plate

Legendary

+10

See all enemy stats

Consumables

Item

Effect

Job Retry Potion

Restore 50 Uptime

API Credit Refill

Restore 30 API Credits

Token Refresh Vial

Cure "Auth Expired" status

API Documentation

Reveal enemy weakness

Graceful Degradation Bomb

Guaranteed escape

Bulk Operation Scroll

Next attack hits all

Recipe Fragment

Collect 3 for +5 max HP

Golden Ticket

Skip to next boss room

Game Mechanics

Stats (Workato Themed)

Stat

Theme

Description

Uptime

HP

Integration health (0 = system down)

API Credits

MP

Fuel for powerful skills

Throughput

STR

Records processed per action

Formula Power

INT

Transformation complexity

Rate Agility

DEX

Avoiding 429 errors

Error Resilience

CON

Recovery from failures

Room Types

Type

Theme

Description

Corridor

Pipeline

Data flows through cables

Chamber

App Hub

Vast application instances

Treasure

Data Lake

Perfectly normalized JSON

Trap

Legacy System

SOAP envelopes and XML namespaces

Boss

Core System

Ultimate integrations

Project Structure

workato-integration-quest/
ā”œā”€ā”€ server.py                 # FastMCP server + all 14 tools
ā”œā”€ā”€ play.py                   # Terminal mode CLI interface
ā”œā”€ā”€ remote_server.py          # Remote MCP server (HTTP/SSE)
ā”œā”€ā”€ config.py                 # Game configuration and constants
ā”œā”€ā”€ pyproject.toml            # Python project configuration
ā”œā”€ā”€ requirements.txt          # Python dependencies
ā”œā”€ā”€ game_guide_prompt.md      # Full AI guide system prompt
ā”œā”€ā”€ game_guide_prompt_short.md # Condensed guide prompt
ā”œā”€ā”€ models/
│   ā”œā”€ā”€ hero.py               # Hero, stats, inventory
│   ā”œā”€ā”€ combat.py             # Combat state, enemies
│   ā”œā”€ā”€ world.py              # Room, dungeon map
│   └── items.py              # Weapons, armor, consumables
ā”œā”€ā”€ systems/
│   ā”œā”€ā”€ combat.py             # Damage calc, turn order
│   ā”œā”€ā”€ generation.py         # Procedural dungeon generation
│   ā”œā”€ā”€ progression.py        # XP, leveling, skill unlocks
│   ā”œā”€ā”€ effects.py            # Status effect processing
│   └── dice.py               # Dice rolling utilities
ā”œā”€ā”€ data/
│   ā”œā”€ā”€ enemies.json          # 20+ enemy definitions
│   ā”œā”€ā”€ items.json            # Weapons, armor, consumables
│   ā”œā”€ā”€ descriptions.json     # Room templates
│   └── skills.json           # Class skills
└── tests/
    ā”œā”€ā”€ test_dice.py          # Dice rolling unit tests
    └── test_progression.py   # Progression system tests

Development

Running Tests

# Run all function tests (31 tests)
uv run python test_all_functions.py

# Run unit tests with pytest
uv run pytest tests/

Adding Content

Content Type

File

Enemies

data/enemies.json

Items

data/items.json

Skills

data/skills.json

Room Descriptions

data/descriptions.json

Contributing

Contributions are welcome! Here's how you can help:

  1. Fork the repository

  2. Create a feature branch (git checkout -b feature/amazing-feature)

  3. Commit your changes (git commit -m 'Add amazing feature')

  4. Push to the branch (git push origin feature/amazing-feature)

  5. Open a Pull Request

Guidelines

  • Follow existing code style and conventions

  • Add tests for new features

  • Update documentation as needed

  • Keep commits focused and atomic

Ideas for Contributions

  • New enemy types with unique mechanics

  • Additional character classes

  • New weapons, armor, and consumables

  • Quality of life improvements

  • Bug fixes and optimizations

License

This project is licensed under the MIT License. See the LICENSE file for details.

MIT License

Copyright (c) 2024 Matt Carpenter

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Credits

Built with:

  • FastMCP 2.0 — Python MCP server framework

  • Pydantic — Data validation

  • uv — Fast Python package manager


Available Tools

15 tools
attackA

Attack an integration villain.

Args: target: Enemy name (e.g., "Rate Limit Guardian") skill: Skill to use (default: basic_attack, or class skill name)

Returns: Combat result with damage dealt and enemy status

ParametersJSON Schema
NameRequiredDescriptionDefault
targetYes
skillNobasic_attack

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A3.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description only states the return value ('combat result with damage dealt and enemy status'). It fails to disclose important behaviors such as resource consumption, cooldowns, or failure conditions, which are critical for a combat action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise with one line plus Args/Returns. However, it could be more front-loaded with the core action phrase. Minor structure improvement possible.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the existence of an output schema (not provided) and simple parameters, the description covers basic combat use. However, it lacks details on game mechanics like skill enumeration or turn mechanics, leaving gaps for an AI agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, but the description fully compensates by explaining both parameters: 'target' as enemy name and 'skill' as skill to use with default and class skill note. This goes beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action as 'Attack an integration villain' and explains the target and skill parameters. It effectively distinguishes from sibling tools like defend, flee, and rest.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance is provided on when to use this tool versus alternatives (e.g., when to flee or defend). The usage is implied from the game context but lacks exclusion criteria.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

create_characterA

Create an Integration Hero and begin your quest.

Roles:

  • warrior (Integration Engineer): High Throughput, bulk operations

  • mage (Recipe Builder): Formula Power, transformations

  • rogue (API Hacker): Rate Agility, workarounds

  • cleric (Support Engineer): Error Resilience, recovery

Args: name: Your hero's name role: Character class/role

Returns: Hero creation confirmation and starting stats

ParametersJSON Schema
NameRequiredDescriptionDefault
nameYes
roleYes

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A4.1/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses that the tool creates a character and returns starting stats, and it clarifies the role options. It does not mention potential side effects like saving, but for a creation tool it is sufficiently transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is relatively concise, using a table-like format for roles. It front-loads the main purpose and includes necessary details without excessive verbosity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (2 parameters, no nesting) and the presence of an output schema, the description covers the purpose, parameters, roles, and return value adequately. It does not explain every detail but is complete enough for the context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has 0% description coverage, so the description must compensate. It provides brief descriptions for 'name' and 'role' and enumerates the role options with explanations. This adds some meaning beyond the schema but does not deeply elaborate on parameter constraints or format.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Create an Integration Hero and begin your quest' with a specific verb and resource. It distinguishes the tool from siblings which involve combat, exploration, and other actions.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explains the roles and their purposes, guiding the user on which role to choose for different tasks. It implicitly indicates when to use this tool (starting a game) but does not explicitly exclude alternative tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

defendA

Defensive stance. Reduces incoming damage by 50% and triggers retry logic if equipped.

Returns: Defense confirmation and turn results

ParametersJSON Schema
NameRequiredDescriptionDefault

No parameters

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A3.8/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Discloses damage reduction and retry logic, but lacks details on how retry logic works or resource costs. Without annotations, description carries burden but is partially transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences plus return summary, efficient and front-loaded with purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Adequately covers behavior for a zero-parameter tool with output schema; minor gap on 'equipped' context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

No input parameters, schema coverage 100%. Description adds no parameter-specific info beyond the schema, so baseline 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states defensive stance, 50% damage reduction, and retry logic trigger. Differentiates well from siblings like attack and flee.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Implied usage (when defending), but no explicit when-to-use or when-not-to-use guidance. No mention of alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

enter_diagnostic_codeC

Run system diagnostics with a diagnostic code.

Args: code: Diagnostic code sequence

Returns: Diagnostic result

ParametersJSON Schema
NameRequiredDescriptionDefault
codeYes

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

C2.3/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It only says 'Returns: Diagnostic result' without any detail on what that means, side effects, or required permissions. The behavior is too vague.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very short and efficient with no wasted words. However, it is too brief to be fully helpful, sacrificing completeness for brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool is simple with one parameter and an output schema exists, the description could be minimal. However, it lacks explanation of what diagnostic codes are or how to use them, making it incomplete for an AI agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must add meaning. It only repeats the parameter name 'code' and says 'Diagnostic code sequence', which is essentially a rewording of the schema. No information on valid values, format, or constraints.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool runs system diagnostics with a diagnostic code. The verb 'run diagnostics' and resource 'system' make the purpose clear, distinguishing it from sibling tools which are all game actions.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines1/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. The description does not mention any context or constraints such as prerequisites or when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

equipB

Equip a connector (weapon), error handler (armor), or accessory from inventory.

Args: item: Item name to equip

Returns: Equipment confirmation

ParametersJSON Schema
NameRequiredDescriptionDefault
itemYes

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

B3.4/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. It only states that equipping changes equipment and returns confirmation, but fails to disclose whether equipping replaces existing items, side effects, or restrictions on equipping multiple items of the same type.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is short, includes a structured Args/Returns format, and front-loads the main purpose. The Returns line is slightly redundant but not excessive.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter tool with output schema, the description is mostly complete but lacks behavioral details such as what happens if the item is not in inventory or if equipping replaces existing gear. These gaps are notable given no annotations.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description adds basic meaning for the sole parameter 'item' by stating 'Item name to equip' in the Args section, but does not specify valid names or format. With 0% schema coverage, more detail would be beneficial.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Equip' and specifies the resource as 'connector (weapon), error handler (armor), or accessory from inventory.' This distinguishes it from siblings like 'use_item' and 'pickup.'

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for equipping items but does not explicitly state when to use this tool vs alternatives, nor does it mention prerequisites (e.g., item must be in inventory).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

examineA

Examine an enemy, item, or system feature in detail. Critical for Undocumented API enemies—they're immune until examined!

Args: target: Name of enemy or item to examine

Returns: Detailed information about the target

ParametersJSON Schema
NameRequiredDescriptionDefault
targetYes

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Without annotations, the description carries the behavioral burden. It discloses that enemies are immune until examined, a key trait, but does not cover other behaviors (e.g., what happens if target doesn't exist, if it consumes an action, or if it can be used on items). The mention of 'system feature' in the description but not in Args causes slight inconsistency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise: two sentences plus formatted Args/Returns. Every sentence adds value, and the critical hint about undocumented enemies is front-loaded. No redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has one parameter and an output schema (implied but not shown). The description covers core behavior and a special mechanic. However, it lacks details on error cases or whether examine can be used multiple times on the same target. Given the game context, this is nearly complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must interpret the target parameter. It specifies 'Name of enemy or item to examine,' adding meaning beyond the raw string type. This is sufficient for a single parameter, though 'system feature' is omitted from args.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states that the tool examines an enemy, item, or system feature in detail, providing a specific verb and resource. It distinguishes from siblings like attack or view_status by focusing on detailed inspection, and the note about Undocumented API enemies reinforces its unique role.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use the tool ('Critical for Undocumented API enemies'), but does not explicitly state when not to use it or mention alternatives like view_status. Usage context is suggested but not fully elaborated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

exploreA

Explore the current system. Reveals room details, items, connectors, and integration villains.

Returns: Current room description with contents and exits

ParametersJSON Schema
NameRequiredDescriptionDefault

No parameters

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A4.1/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It discloses what information is returned (room details, items, connectors, integration villains) and that it's a read-only operation. However, it does not mention any side effects, rate limits, or prerequisites.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise at two sentences, front-loaded with the primary action, and includes a clear 'Returns:' section. No wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (no parameters, output schema exists), the description is complete. It covers what the tool reveals and the format of the return value. No gaps identified.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters and schema coverage is 100% (empty). The description does not need to add parameter information. Baseline for 0 params is 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool explores the current system and reveals room details, items, connectors, and integration villains. It distinguishes itself from siblings like 'examine' (specific item) and 'move' (change location) by focusing on the overall environment.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for getting an overview of the current surroundings but does not explicitly state when to use this tool versus alternatives like 'examine' or 'move'. No when-not-to-use guidance is provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

fleeA

Attempt graceful degradation (escape combat). Success based on Rate Agility.

Returns: Flee attempt result

ParametersJSON Schema
NameRequiredDescriptionDefault

No parameters

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description discloses the non-guaranteed nature and success condition, though it omits consequences of failure or turn cost.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences with front-loaded purpose; no wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Adequately covers purpose and success condition for a zero-parameter tool with output schema, though return details are vague.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

No parameters exist; description adds no parameter info but none is needed.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (escape combat) and the success mechanic (based on Rate Agility), distinguishing it from siblings like attack and defend.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage in combat to escape, but does not explicitly state when to use versus other combat actions or provide exclusion criteria.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

load_gameA

Restore from a previous checkpoint.

Args: save_id: Save ID from previous save_game call

Returns: Load confirmation

ParametersJSON Schema
NameRequiredDescriptionDefault
save_idYes

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A3.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral details. It does not mention that loading overwrites current state, potential side effects, or error handling, which are critical for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences, front-loaded with the core purpose, and contains no unnecessary words or redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the single parameter and existing output schema, the description is mostly complete. It could mention what happens if save_id is invalid or that it overwrites current state, but it suffices for the basic use case.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage, the description provides essential context: 'Save ID from previous save_game call', telling the agent where to obtain the value and how to use it.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Restore from a previous checkpoint', specifying the verb and resource. It distinguishes itself from siblings like save_game (save) and explore (navigate), providing clear intent.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage after save_game by referencing 'previous save_game call', but lacks explicit when-to-use or when-not-to-use guidance and does not mention alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

moveB

Navigate to an adjacent system.

Args: direction: Cardinal direction to move

Returns: New room description or failure message

ParametersJSON Schema
NameRequiredDescriptionDefault
directionYes

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

B3.3/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description bears full responsibility. It mentions return values ('New room description or failure message') but omits details such as obstacles, resource consumption, or side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is brief and well-structured, with a one-line summary followed by clear Args/Returns sections. Every sentence serves a purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (1 parameter, output schema present), the description covers the main functionality. However, it could mention edge cases or prerequisites for a higher score.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, and the description only paraphrases the parameter type ('Cardinal direction to move'), adding no new information beyond the enum values in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Navigate to an adjacent system' with a specific verb and resource, and the direction parameter is well-defined. Among sibling tools like 'explore' and 'flee', this tool is uniquely positioned for cardinal movement.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance is provided on when to use this tool versus alternatives like 'explore' or 'flee'. The description implies basic movement but does not specify exclusions or context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

pickupC

Pick up an item or connector from the current room.

Args: item: Item name to pick up

Returns: Pickup confirmation

ParametersJSON Schema
NameRequiredDescriptionDefault
itemYes

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Without annotations, the description fails to disclose behaviors such as what happens if the item is not present, whether the action can fail, or if it is destructive. The return value is minimally described as 'Pickup confirmation' without further detail.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is short but includes redundant 'Args:' and 'Returns:' sections that echo the schema. It is not overly verbose, but some structure could be improved.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple pickup tool, the description covers the basic purpose and parameter but omits important context like error handling or whether the tool consumes game actions. The return value is vague, and no output schema is provided despite the signal indicating one exists.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, forcing the description to compensate. However, it only repeats 'Item name to pick up,' adding no format, constraints, or examples beyond the schema's type string.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly specifies the action 'Pick up' and the resource 'item or connector from the current room,' effectively distinguishing it from sibling tools like attack, examine, or use_item.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., examine to check item presence). The description only mentions the context 'current room' but offers no exclusions or prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

restA

Rest to recover Uptime and API Credits. Warning: 20% chance of triggering a random encounter!

Returns: Rest results and possible encounter

ParametersJSON Schema
NameRequiredDescriptionDefault

No parameters

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Without annotations, the description partially discloses behavior: it recovers Uptime and API Credits and has a 20% random encounter chance. However, it does not state if resting consumes turns or has other side effects, leaving some behavioral gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise with two sentences. The first sentence states the primary purpose, and the second adds an important warning. No redundancy, well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the output schema exists, the description adequately explains return values ('Rest results and possible encounter'). It covers the tool's core function and risk, though could elaborate on what rest results entail.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has no parameters, so the description does not need to provide param info. The input schema is fully covered. Baseline for 0 parameters is 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose: resting to recover Uptime and API Credits. It also mentions a random encounter risk, adding specificity. While it distinguishes from siblings like 'attack' or 'explore', it does not differentiate from other recovery methods like 'use_item'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use (when needing to recover resources) but does not provide explicit guidance on when not to use or mention alternatives. The warning about random encounters adds context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

save_gameA

Create a checkpoint. Returns save ID for later restoration.

Returns: Save confirmation with save ID

ParametersJSON Schema
NameRequiredDescriptionDefault

No parameters

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description bears full responsibility. It indicates saving a checkpoint with no side effects mentioned. However, it does not specify whether saves overwrite or if there are limits, which could be important for safe usage.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences with no redundant information. The key action and return are front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with no parameters, the description is sufficient, specifying the return value. It could mention overwrite behavior, but overall completeness is high given the tool's simplicity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

There are no parameters (schema coverage 100%), and the description correctly omits param details. Baseline 4 applies per rubric for 0-parameter tools.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create a checkpoint') and the result ('Returns save ID for later restoration'). It distinguishes from sibling tools like load_game, which restores a save.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not explicitly state when to use this tool vs. alternatives. However, the sibling list includes load_game, implying the usage context, but no guidance on when to save or when not to.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

use_itemA

Use a consumable from inventory.

Args: item: Item name (e.g., "Job Retry Potion") target: Target of item effect (default: self)

Returns: Item usage result

ParametersJSON Schema
NameRequiredDescriptionDefault
itemYes
targetNoself

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A3.8/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It discloses that the tool consumes an item and applies an effect to a target (defaulting to self), but does not mention consequences for missing items, invalid targets, or whether the action is reversible. The consumption is implicitly destructive but not explicitly stated, which is a gap for agents needing safety details.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, starting with a clear one-line purpose. The Args and Returns sections are formatted cleanly with bullet-like structure, making it easy to scan. Every sentence serves a purpose: purpose statement, parameter explanations, and return indication. No superfluous text.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (2 parameters, 1 required) and the existence of an output schema, the description covers essential aspects for agent invocation. It explains parameters, default behavior, and return type. However, it omits edge cases like item not in inventory or invalid target, which would improve completeness. Overall, it is adequate for the task.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must add meaning. It provides an example for 'item' ('Job Retry Potion') and explains 'target' as 'Target of item effect' with the default 'self.' This adds valuable context beyond the schema's type-only definition, compensating well for the lack of schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description begins with 'Use a consumable from inventory,' which clearly states the action (use) and the resource (consumable item). This distinguishes it from sibling tools like 'equip' (for equipping, not consuming) and 'examine' (for inspection). The verb 'use' combined with 'consumable' is specific and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use (to consume an item from inventory) but does not explicitly state when to avoid this tool or contrast it with alternatives like 'equip' or 'examine.' With 15 sibling tools, an explicit usage note would help, but the default target parameter and item example provide some implicit guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

view_statusA

View your Integration Hero's current Uptime, API Credits, stats, inventory, and status effects.

Returns: Complete character status sheet

ParametersJSON Schema
NameRequiredDescriptionDefault

No parameters

Output Schema

ParametersJSON Schema
NameRequiredDescription

No output parameters

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description handles behavioral disclosure. The term 'View' indicates read-only operation with no side effects. However, it does not mention authentication requirements or error conditions, though these are likely minimal for a parameterless function.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences with no unnecessary words. It leads with the verb 'View' and concisely lists the items visible, followed by a return statement.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (0 parameters, output schema present), the description sufficiently conveys purpose and output. It could mention that it's safe to call anytime, but overall it meets completeness for its complexity level.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

There are no parameters, and schema coverage is 100% trivial. The description adds value by enumerating the content of the view (Uptime, API Credits, etc.), going beyond the empty schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'View' and specifies multiple resources: Uptime, API Credits, stats, inventory, and status effects. It distinguishes this tool from action-oriented siblings (e.g., attack, explore) by being a read-only status viewer.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use for checking character status but does not explicitly state when to use versus alternatives like examine or explore. No exclusions or when-not-to-use guidance is provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. 15 tool updatesv1.0.0
    • First observedattack
    • First observedcreate_character
    • First observeddefend
    • First observedenter_diagnostic_code
    • First observedequip
    • First observedexamine
    • First observedexplore
    • First observedflee
    • First observedload_game
    • First observedmove
    • First observedpickup
    • First observedrest
    • First observedsave_game
    • First observeduse_item
    • First observedview_status

TDQS

A3.6/5.0
Disambiguation5/5

Each tool has a distinct purpose in the game loop: combat (attack, defend, flee), exploration (explore, examine, move), inventory management (pickup, equip, use_item), character management (create_character, view_status, save_game, load_game), plus rest and diagnostic. No two tools perform the same function, reducing ambiguity.

Naming Consistency5/5

All tool names follow a consistent verb or verb_noun pattern in lowercase snake_case (e.g., attack, create_character, enter_diagnostic_code). There is no mixing of styles like camelCase or different verb forms, making the naming predictable.

Tool Count5/5

15 tools is well-scoped for a text-adventure game server. It covers essential actions without being overwhelming or too sparse, fitting the purpose of an integration-themed quest.

Completeness4/5

The tool set covers core game mechanics: character creation, combat, exploration, inventory, saves, and diagnostics. Missing a dedicated interaction tool for NPCs or social actions, but examine and explore partially fill that gap, making it nearly complete.

Maintenance

ActivityInactive
ResponsivenessSyncing

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