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JayDevelops

Pokemon MCP Server

by JayDevelops

Pokemon MCP Server

A Model Context Protocol (MCP) server that provides access to Pokemon data through the PokeAPI. This server allows Claude and other MCP-compatible clients to fetch detailed information about Pokemon, including stats, types, moves, and evolution chains.

Features

  • Pokemon Overview: Get comprehensive information about any Pokemon including name, types, base stats, and description

  • Move Details: Fetch detailed information about Pokemon moves including power, PP, type, and damage class

  • Evolution Chains: Retrieve complete evolution chains for any Pokemon

Related MCP server: Pokédex MCP Server

Prerequisites

  • Node.js 18 or higher

  • npm or yarn package manager

Installation

  1. Clone this repository:

git clone <your-repository-url>
cd pokemon-mcp
  1. Install dependencies:

npm install
  1. Build the project:

npm run build

Usage

Development

To run the server in development mode:

npm run dev

Production

After building, you can run the compiled server:

node build/index.js

Available Tools

1. Get Pokemon Overviews

  • Tool Name: get_pokemon_overviews

  • Description: Get overview information for multiple Pokemon

  • Parameters:

    • pokemonNames: Array of Pokemon names (e.g., ['pikachu', 'charizard'])

  • Returns: Name, types, base stats, and description for each Pokemon

2. Get Move Detail

  • Tool Name: get_move_detail

  • Description: Get detailed information about a specific Pokemon move

  • Parameters:

    • move: Move name (e.g., 'hyper beam', 'thunder bolt')

  • Returns: Move name, power, PP, type, category, and damage class

3. Get Evolution Chain

  • Tool Name: get_evolution_chain

  • Description: Get the complete evolution chain for a Pokemon

  • Parameters:

    • pokemonName: Pokemon name (e.g., 'bulbasaur')

  • Returns: Complete evolution chain from base form to final evolution

Connecting to Claude Desktop

To use this MCP server with Claude Desktop, you need to configure it in your Claude Desktop settings.

Configuration

  1. Open Claude Desktop

  2. Navigate to Settings → Developer → Edit Config

  3. Add the following configuration to your claude_desktop_config.json:

{
  "mcpServers": {
    "pokemon": {
      "command": "node",
      "args": ["/path/to/your/pokemon-mcp/build/index.js"],
      "env": {}
    }
  }
}

Important: Replace /path/to/your/pokemon-mcp/ with the actual absolute path to your project directory.

Alternative: Using npx (if published)

If you've published this as an npm package, you can use:

{
  "mcpServers": {
    "pokemon": {
      "command": "npx",
      "args": ["pokemon-mcp"],
      "env": {}
    }
  }
}

Verification

  1. Restart Claude Desktop after updating the configuration

  2. Look for the 🔌 icon in the Claude interface, which indicates MCP servers are connected

  3. You should see "pokemon" listed as an available MCP server

  4. Test the connection by asking Claude about Pokemon information

Example Usage with Claude

Once connected, you can ask Claude questions like:

  • "Can you get information about Pikachu and Charizard?"

  • "What are the details of the move Thunder Bolt?"

  • "Show me the evolution chain for Squirtle"

  • "Compare the stats of Bulbasaur, Charmander, and Squirtle"

API Data Source

This server fetches data from PokeAPI, a free and open Pokemon API. The server includes caching to improve performance and reduce API calls. For this project specifically, we are using pokedex-promise-v2

Project Structure

pokemon-mcp/
├── src/
│   ├── index.ts          # Main MCP server implementation
│   └── pokemonHelper.ts  # Pokemon API helper functions
├── build/                # Compiled JavaScript output
├── package.json
├── tsconfig.json
└── README.md

Development Scripts

  • npm run dev - Run the server in development mode with hot reload

  • npm run build - Compile TypeScript to JavaScript

Dependencies

  • @modelcontextprotocol/sdk - MCP SDK for building MCP servers

  • pokedex-promise-v2 - Promise-based PokeAPI wrapper

  • zod - Schema validation library

Troubleshooting

Server Not Connecting

  • Ensure the path in your Claude Desktop config is correct and absolute

  • Verify that the build directory exists and contains compiled JavaScript

  • Check that Node.js is installed and accessible from the command line

Pokemon Not Found

  • Ensure Pokemon names are spelled correctly (case-insensitive)

  • Use the official Pokemon names (e.g., "nidoran-f" for female Nidoran)

Move Not Found

  • Move names should use hyphens instead of spaces (e.g., "hyper-beam" instead of "hyper beam")

  • The server automatically converts spaces to hyphens, but using the correct format is recommended

License

ISC

Contributing

Feel free to submit issues and enhancement requests!

Available Tools

1 tool
get-pokemon-statsC

tool to fetch the stats of a pokemon

ParametersJSON Schema
NameRequiredDescriptionDefault
pokemonYes

TDQS

C2.4/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It mentions 'fetch the stats,' implying a read-only operation, but doesn't specify details like rate limits, error handling, authentication needs, or what 'stats' includes (e.g., numeric values, types). This leaves significant gaps in understanding the tool's behavior beyond basic functionality.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise ('tool to fetch the stats of a pokemon'), using only one sentence without unnecessary words. It's front-loaded with the core purpose. However, it could be slightly more polished (e.g., 'Fetches the stats of a Pokémon').

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's low complexity (1 parameter, no output schema, no annotations), the description is incomplete. It lacks details on what 'stats' entails, potential errors, or return format, leaving the agent with insufficient context to use the tool effectively beyond basic invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 1 parameter with 0% description coverage, so the schema provides no semantic information. The description adds minimal value by implying the parameter is for specifying a pokemon, but doesn't clarify format (e.g., name, ID), constraints, or examples. This is insufficient to compensate for the low schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'tool to fetch the stats of a pokemon' states a clear verb ('fetch') and resource ('stats of a pokemon'), making the purpose understandable. However, it uses vague language ('tool to fetch' instead of more specific phrasing like 'retrieves' or 'returns') and doesn't differentiate from siblings (though none exist). It avoids tautology by not just restating the name 'get-pokemon-stats'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool, such as prerequisites, alternatives, or specific contexts. It merely states what it does without indicating scenarios where it's appropriate or not. With no sibling tools, differentiation isn't needed, but usage context is still missing.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. 1 tool update
    • First observedget-pokemon-stats

TDQS

C2.7/5.0
Disambiguation5/5

With only one tool, there is no possibility of ambiguity or overlap between tools. The tool's purpose is clearly defined as fetching Pokémon stats, making it distinct by default.

Naming Consistency5/5

The single tool name 'get-pokemon-stats' follows a clear verb_noun pattern (get_stats), and there are no other tools to create inconsistency. The naming is straightforward and predictable.

Tool Count2/5

A single tool for a Pokémon server feels thin and incomplete for the domain, which typically involves multiple operations like listing, searching, or managing Pokémon. This minimal set is inadequate for most agent workflows.

Completeness1/5

The tool surface is severely incomplete for a Pokémon domain. It only allows fetching stats, with no capabilities for listing Pokémon, getting details beyond stats, searching, or other CRUD operations, leading to significant gaps and agent failures.

Maintenance

ActivityInactive
ResponsivenessNo issues

Resources

Unclaimed servers have limited discoverability.

Looking for Admin?

If you are the server author, to access and configure the admin panel.

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