jsonui-render
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@jsonui-renderrender the inventory screen from my pack dump"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
jsonui-render-mcp
An MCP server that draws Minecraft Bedrock JSON UI screens, so a resource pack's layout can be looked at without a device.
It reads the pack you produced and Mojang's real UI files, expands @ inheritance and $variables,
and reports anything it does not implement instead of guessing.
Setup
pip install mcp pillowThen call the setup_samples tool once. It sparse-clones Mojang/bedrock-samples for the vanilla
UI definitions and textures. Nothing from Mojang is bundled here.
Environment:
Variable | Default | What |
|
| the clone above |
|
| a folder with |
Register it:
{
"mcpServers": {
"jsonui-render": {
"command": "python3",
"args": ["/path/to/jsonui-render-mcp/server.py"]
}
}
}Related MCP server: mcp-sketch
Tools
Tool | What |
| clone Mojang's UI files |
| the screens a pack dump defines |
| draw one, with the form's captions and icons |
| draw any control by name, including Mojang's own |
| hold the anchor rule to Mojang's dialogs |
The pack dump
render_screen reads a directory your build writes:
controls.json name -> control
screens.json [{name, width, height, body, title, background, marker}]
textures/*.png your own textures, flat
textures/nineslice.json name -> border, as an int or [l, t, r, b]Two things worth knowing
layerorders a sibling group and nothing wider. A screen-wide depth and an accumulating one both look plausible and both contradict a device. What a sibling is ordered by is its subtree's deepest layer, not the number on its own root: a plate whose recess carries 20 sits behind a figure whose panel carries nothing, and by their own numbers the recess would paint over it.The anchor rule is: the child's
anchor_topoint lands on the parent'sanchor_frompoint, then the offset applies.check_anchorsholds the renderer to it.
What it does not do yet
clips_childrenis honoured, but only where the window measures:fillandcommon.scrolling_panel's own internals are not modelled, so a scroll view port comes out nought by nought. Those are reported and drawn unclipped — the content appears at full height, over whatever is beneath it.Bindings other than a form's caption and texture.
%cmis read as the content size, not the largest child.Item pictures come from vanilla paths only.
A device is still ground truth. When the two disagree, this is wrong.
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