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AliSoftware

gamelibs-mcp

by AliSoftware

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
steam_list_gamesA

List owned Steam games (thin: appid, name, playtime, last-played, installed).

Args: installed_only: Only games installed on THIS machine (requires local Steam). search: Case-insensitive substring match on the game name. sort: One of "playtime" (desc), "name" (asc), "last_played" (desc). limit: Page size (1-500). offset: Pagination offset.

steam_get_game_detailsA

Full details for specific Steam games: playtime breakdown + local install info.

Args: appids: Steam appids to fetch (max 50 per call). include_dlcs: Reserved; Steam DLC ownership is not separately derivable here.

steam_resolve_userA

Resolve a Steam vanity slug or profile URL to a SteamID64.

epic_auth_statusA

Report Epic auth state (does a valid/refreshable token exist, and from where).

epic_get_login_urlA

Get the Epic login URL. Sign in there, then copy the authorizationCode for epic_login.

epic_loginA

Exchange an Epic authorizationCode (from epic_get_login_url) for a stored session.

epic_list_gamesA

List owned Epic games (thin: app_name, catalog_item_id, namespace, title, installed).

The first call warms a persistent catalog-metadata cache (titles + game/DLC categories), so it may be slow on a large library; subsequent calls are fast. Only a page is returned.

Args: installed_only: Only games installed here (via local Legendary/Heroic state). search: Case-insensitive substring match on the title. include_dlcs: Include DLC/add-on entries (excluded by default). limit: Page size (1-500). Use pagination for large libraries. offset: Pagination offset.

epic_get_game_detailsA

Full text details for specific Epic games (title, description, developer, install info).

Args: app_names: Epic app_name identifiers (from epic_list_games), max 50 per call. include_dlcs: Include entries that are DLC (excluded by default).

igdb_search_gamesA

Search IGDB by name (thin: id, name, release_year). Use igdb_get_game_details for more.

Args: query: Free-text game name to search for. include_dlcs: Include DLC/expansion results (excluded by default). limit: Page size (1-500, IGDB default 10). offset: Pagination offset.

igdb_get_game_detailsA

Full text metadata for specific IGDB game ids (summary, ratings, genres, companies...).

Results are cached on disk per id. Set force_refresh=True to bypass the cache and pull fresh data for these ids (e.g. when the prompt asks for the latest ratings).

Args: ids: IGDB game ids (from igdb_search_games / igdb_lookup_by_steam_appid), max 50 per call. include_dlcs: Include ids that are DLC/expansions (excluded by default). force_refresh: Re-fetch from IGDB and overwrite the cached records for these ids.

igdb_lookup_by_steam_appidA

Map Steam appids to IGDB games (id + name) — bridges a Steam library to IGDB metadata.

Args: appids: Steam appids (max 50 per call). force_refresh: Re-query IGDB and overwrite the cached matches for these appids.

refresh_cacheA

Flush cached library/metadata data so the next call re-fetches from the network.

Use when data may be stale (e.g. "get the latest ratings/library" or after you've installed/bought games). Auth tokens are NOT cleared — this refreshes data, not login. For refreshing just a few specific games, prefer force_refresh on the igdb_* tools.

Args: target: Which caches to clear — "all" (default), "steam", "epic", or "igdb".

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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