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521,841 tools. Updated 2026-09-06 12:28

"Three.js" matching MCP tools:

  • Export a finished 3D model in GLB, FBX, OBJ, STL, or USDZ format. Useful for downloading a previously saved model in a different format.
    MIT
  • Bind a sword, shield, gun, or staff to a rigged character's hand, auto-scale to body height, and get engine-ready snippets for Three.js, Unity, and Godot.
    MIT
  • Compile and publish Rosh programs to rosh.cloud, generating a public URL. Supports web, Phaser, and Three.js targets.
    MIT
  • Visualize building geometry in 3D with interactive controls. Click surfaces to inspect properties and toggle visibility by type or zone.
    MIT
  • Compiles plain-English Rosh code into a runnable HTML5 canvas, Phaser, or Three.js page without requiring an API key.
    MIT

Matching MCP Servers

  • F
    license
    Not graded
    quality
    C
    maintenance
    Enables controlling a Three.js triangle rendered in the browser through MCP tools, allowing color changes and transforms (position, rotation, scale) with live updates via WebSocket.
    -
  • F
    license
    Not graded
    quality
    C
    maintenance
    MCP server that lets you control a Three.js triangle in the browser via natural language, including setting colors, vertex colors, and transformations (position, rotation, scale), with live updates via WebSocket.
    -

Matching MCP Connectors

  • 3D avatars, embeds, glTF tools, agent memory, and on-chain agent identity from three.ws.

  • Evidence about ERC-8004 agents on BNB Smart Chain, gathered by calling them. No key.

  • Modify camera position, rotation, FOV, near/far planes, zoom, aspect ratio, and orthographic bounds in a Three.js scene. Changes are runtime-only previews, lost on page reload.
    MIT
    Destructive
  • Persist a project's taste calibration for a surface, recording design notes, reference sites, and rule overrides, then apply them during audits for consistent feedback.
    Apache 2.0
    Destructive
  • Set a shader uniform value on a ShaderMaterial for runtime preview. Changes are not persistent across reloads.
    MIT
    Destructive
  • Judges a live URL, HTML, or copy block against a taste profile, verifying design notes, banned words, contrast, and tap targets. Returns a PASS/WARN/BLOCK verdict with concrete evidence so taste violations do not ship.
    Apache 2.0
  • Convert a subject photo into a textured 3D mesh (GLB) by providing an image path. Returns a GLB file ready for Blender, three.js, or Quick Look.
    Apache 2.0
  • Steps a physics simulation and records the position, orientation, and velocity of a specific body at each timestep. Use the output frames to animate objects in React Three Fiber.
    Apache 2.0
  • Modify renderer properties (tone mapping, exposure, color space, shadows) for runtime preview or persistent source code changes.
    MIT
    Destructive
  • Adjust texture properties (wrap, filter, repeat, offset) for runtime preview, with option to apply changes to source code after user confirmation.
    MIT
    Destructive
  • Adjust morph target influence on a mesh for runtime preview or persistent code change. Requires user confirmation for mode selection.
    MIT
    Destructive
  • Get comprehensive properties of the object selected in the overlay: materials, geometry, transforms, textures, uniforms, and shadow settings for code modification.
    MIT
  • Connects to a remote Three.js app via URL for runtime inspection and visual debugging. Allows viewing and modifying scene properties without changing source code.
    MIT
  • Disable WebGL, throttle requestAnimationFrame, and freeze CSS animations/transitions to reduce GPU strain on heavy shader-rendered pages, making them readable. Activate before navigation.
    MIT