Generate a 3D grid of light probes around Point, Spot, and Area lights, using density gradient: denser near lights, sparser at edges. Raycast finds ground; CheckSphere avoids interior probes. Use lightprobe-analyze for spacing.
Identify the entity a player is looking at in Minecraft by returning its entity ID, with configurable raycast distance. Helps answer 'what is that thing?' questions.
Provides 9 tools to integrate Raycast with AI assistants for workflow automation, extension management, authentication, search, clipboard, and system control.
Enables interaction with the Tailscale API to manage devices, ACLs, keys, and DNS configurations directly from MCP clients like Claude Desktop or Raycast.
Raycast from origin along direction to detect first hit body. Returns hit, distance, point, normal, entityId, name. Used for hit detection, wall detection, line-of-sight during gameplay.
Cast a 3D ray between two points in Godot and retrieve collision data. Supports collision masks, node exclusion, and optional detection of areas or bodies.
Create, read, update, delete, and manage virtual robots in Unity, VRChat, or Resonite. Spawn robots, load environments, retrieve status and LiDAR data, adjust scale, test navigation, and sync with physical robots.