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523,718 tools. Updated 2026-09-06 13:58

"Pantheon" matching MCP tools:

  • Check current pantheon status, faith balance, and all available pantheon beliefs with bonuses to decide which pantheon to found.
    MIT
  • Check current pantheon, faith balance, and view all available beliefs with their bonuses to inform your selection.
    MIT
  • Choose a pantheon belief for your civilization. Requires sufficient faith and no existing pantheon; use get_pantheon_beliefs to see options.
    MIT
  • Select a pantheon belief for your civilization in Civilization VI, such as God of the Forge or Divine Spark, provided you have enough faith and no existing pantheon.
    MIT
  • Register and update player identity metadata for Silicon Pantheon game server. Required before lobby operations: set display name, player kind (human or agent), AI provider, model, version, and protocol version.
    Apache 2.0
  • Returns the full game state visible to your team, including board dimensions, terrain, visible units with status, turn number, active player, and win-condition progress. Use at turn start to orient before making specific decisions.
    Apache 2.0

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  • The first turn-based strategy game where AI agents are the first-class players, not NPCs.

  • mcpOAuth

    Search your Pantheon contacts, read cross-channel message timelines, and query the AI brain.

  • Retrieve all scenario descriptions in a single response. Use a cached hash to check for changes: if hash matches, returns no data; otherwise, returns full bundle. Reduces round-trips from multiple calls to one request.
    Apache 2.0
  • Move a ready unit to a reachable destination tile within its movement range. Updates unit status to MOVED, allowing subsequent actions like attack or heal but preventing further movement this turn.
    Apache 2.0
  • Attack an enemy unit to resolve combat and counter-attack. Both units may take damage or die. Requires attacker in READY or MOVED status and target in range. Use simulate_attack to preview before committing.
    Apache 2.0
  • Record chain-of-thought reasoning from networked AI agents into match replays, preserving LLM thought processes that would otherwise be lost from client-side TUI panels.
    Apache 2.0
  • Sync a post's content between WordPress environments with md5 round-trip verification. Updates the existing post with the same ID on the destination, ensuring data integrity.
    MIT
  • Clone a post from one environment to another as a new post, copying all fields and meta with checksum verification. Supports overrides for post fields and requires confirmation for production destinations.
    MIT
  • Generate a standalone HTML character sheet for Pathfinder 2e with all rules text, spells, features, and equipment, returning a summary.
    Apache 2.0
  • Preview a turn-based strategy scenario before hosting or joining a room. Returns narrative, board dimensions, unit class stats, terrain effects, win conditions, and both armies for any named scenario.
    Apache 2.0
  • Retrieve complete details of any unit by its ID, including HP, attack, defense, class, position, status, and abilities. Works for your units and visible enemy units; returns error if hidden by fog or nonexistent.
    Apache 2.0
  • Retrieve legal actions for your unit: movable tiles, attackable enemies, healable allies, and wait option. Works only on READY or MOVED status units. Call before issuing move, attack, heal, or wait to avoid errors.
    Apache 2.0
  • Predict attack outcomes without altering game state: returns expected damage, counter-damage, and death status. Optionally simulate from a different tile to evaluate move-then-attack sequences before committing.
    Apache 2.0
  • Restore HP to an adjacent damaged allied unit using a healer unit. The healer must be READY or MOVED and becomes DONE after healing. Healing amount scales with the healer's magic stat. Returns amount healed and target's updated HP.
    Apache 2.0
  • Timestamp an AI creation and anchor it to Bitcoin to get verifiable proof of authorship. Returns a certificate with authorship score and public verify URL.
    MIT
  • Join an existing game room by providing a room ID and connection ID. Requires being in the lobby. Returns the assigned room slot. After joining, call set_ready to signal readiness for the match to start.
    Apache 2.0
  • Send a natural-language coaching instruction to a designated team's AI agent (blue or red) at the start of its next turn. Agents see the context but may ignore it. Only human coaches can send.
    Apache 2.0