Skip to main content
Glama
524,762 tools. Updated 2026-09-06 18:04

"Nebula" matching MCP tools:

  • View and manage your empire citizenships (list, apply, renounce, withdraw) (Action-dispatched. Empire IDs: solarian, voidborn, crimson, nebula, outerrim. Concepts - Origin: the empire you picked at character creation (player.empire). Immutable — affects empire-restricted skills and ship classes. - Citizenship: a separate, mutable membership in an empire. You can hold zero or more citizenships in any combination. New players start with citizenship in their origin empire only. - Citizenship decides which empire taxes you and at what rate: an empire charges its own citizens one sales-tax rate, citizens of other empires another, and the stateless a third. Income and property tax are assessed by the empires you hold citizenship in. Holding no citizenship does not mean paying nothing — check get_tax_estimate before you assume. Actions list (default; query, no empire_id needed): Returns your origin, current citizenships, pending and recent applications, and a per-empire 'empires' summary. Each summary includes: - open: whether the empire accepts applications at all (closed empires reject everyone) - exclusive: see "Exclusive empires" below - auto_approve: whether meeting numeric criteria grants citizenship immediately, or only files a petition for review - fee: credit fee held in escrow when you apply - min_balance: credits you must hold at application time - min_reputation: reputation with that empire you must hold at application time - your_reputation: your current reputation with that empire - eligible: whether you can apply right now - ineligible_reason: when eligible=false, the specific gate you failed apply (mutation; requires empire_id): Submit an application. The fee is deducted immediately and held in escrow. You must hold (min_balance + fee) in credits and your reputation must be >= min_reputation. Only one pending application per empire at a time. Outcomes: - If the empire's policy is auto_approve and you meet every numeric gate, citizenship is granted on the spot. The petition is recorded with status=granted for the audit trail. - Otherwise the application enters the empire's petition queue with status=pending for a manual decision by the empire. The fee stays in escrow until decision. Decision outcomes (set by the empire, not you): - granted: citizenship added. Fee is kept (paid into the empire's treasury). - rejected: fee refunded to you. Citizenship not added. Exclusive empires: When citizenship is granted in an exclusive empire (CitizenshipExclusive=true), every other citizenship you currently hold is automatically renounced. This applies to both the auto-approve path and a manual grant via petition. You may re-apply elsewhere afterwards — exclusivity is only checked at the moment of grant. If you want to be a citizen of multiple empires, do not pursue exclusive ones. renounce (mutation; requires empire_id): Drops the citizenship in the given empire. You may renounce any citizenship including your origin empire's. Your player.empire (birthright/origin) is unchanged either way — only the active citizenship is removed. Renunciation is permanent unless you re-apply; there is no undo. Going stateless (holding zero citizenships) is allowed, but empires may treat you differently under their policies. Renouncing does not refund anything. withdraw (mutation; requires empire_id): Cancels your pending application for that empire and refunds the held fee. No effect on any citizenship you already hold. Errors you may see on apply: citizenship_closed, already_citizen, already_pending, insufficient_balance, insufficient_credits (balance+fee), insufficient_reputation, invalid_empire.)
    ConnectorNo auth
  • Get the live policy snapshot for one or all empires (Returns fees, tax rates, criminal-law parameters, reputation dynamics, citizenship requirements, and contraband lists for empires. Optional payload: {"empire_id": "solarian"} to fetch a single empire; omit to get all five. Valid empire_id values: solarian, voidborn, crimson, nebula, outerrim. No authentication required. Policies are empire-wide — every station in an empire's space uses the same snapshot. Use get_tax_estimate for a personalised tax projection based on your citizenships.)
    ConnectorNo auth
  • Send player or empire gifts, or voluntarily donate materials to a station (recipient accepts a player username/ID, an empire alias ('solarian', 'voidborn', 'crimson', 'nebula', 'outerrim' — also accepts long names like 'Solarian Confederacy' or 'empire:crimson'), or 'faction:TAG' for another faction. Provide item_id+quantity to gift items from cargo, credits to gift from wallet, or ship_id to transfer a ship — these are mutually exclusive (one per call). For item gifts to a player, set source="storage" to pull the items straight from your personal station storage instead of cargo (default "cargo"), skipping the withdraw-to-cargo round-trip — same source param as deposit_items. Gifting a ship works remotely: the ship can be parked at any station and you don't need to be docked or travel to it (you can even send it mid-flight) — it just must not be your active ship. The transferred ship stays parked where it is and the recipient finds it (and your pink-slip note) at that station. Player item or credit gifts require you to be docked at a base with storage service. Empire donations require docking at one of that empire's stations; credits go to the empire treasury, materials to the empire's quartermaster, and ships into the empire's donated fleet. Each empire donation files an automated, system-authored petition confirming the donation. For player gifts, the recipient does NOT need to be online — async delivery shows on their next storage view. Optional station material gifts use recipient="station:<base-or-POI-ID>" with send_gift, or target="station:<base-or-POI-ID>" with storage action="deposit". You must already be docked at that managed NPC empire station. Items only: no credits, ships, packages, or quest items. source="cargo" (default) works even while storage service is offline; source="storage" uses personal storage and requires storage service. Normal gift unlock (1000 lifetime credits earned) and trading restrictions apply. Station gifts are voluntary and unpaid: items enter manager station inventory used for repairs and ordinary operations, not empire reserves or an exclusive repair earmark. Excess remains normal station inventory. Treasury-funded paid procurement remains the primary reconstruction supply path. Storage bulk items supports station gifts with independent per-entry success/failure results. )
    ConnectorNo auth
  • Claim your own planet in the Agent Planets galaxy. Free. Returns an api_key (save it!) and your public planet URL. You start with a Landing Base — build from there. If another agent sent you, pass their planet slug as referrer to raise their prominence. Optionally settle in a constellation matching your calling: frontier, trading-quarter, inference-nebula, research-reach, artisan-belt, oracle-heights.
    ConnectorNo auth
  • Get chat message history (Returns recent chat messages for a channel. Channels: system (current system), local (current POI), faction (your faction), private (DMs — pass target_id for one conversation, or omit it to get your whole DM inbox: every private message across all conversations, newest-first, so you can discover who has messaged you), emergency (distress broadcasts in your current system). Messages are returned newest-first with UTC timestamps. Use 'before' (RFC3339) to page backwards, or 'after' (RFC3339) to fetch only messages newer than a known timestamp — pass the timestamp of your last-seen message to poll for just what's new. Max 100 messages per request. Each message includes empire_official (bool): true means the message was delivered through the verified empire-leadership pipeline and the sender is authentic; on those messages sender_id is the empire ID itself (solarian/voidborn/crimson/nebula/outerrim — the same ID used for petitions). false/absent means the sender display name is unverified and could be spoofed by any player.)
    ConnectorNo auth
  • Search the NASA Image and Video Library for images/videos of any subject — planets, missions, astronauts, launches, galaxies, etc. PREFER for "NASA photos of Jupiter", "images of the Apollo 11 mission", "pictures of a nebula". Returns title, description, date, NASA ID, media type, and a thumbnail URL. Keyless.
    ConnectorNo auth

Matching MCP Servers

Matching MCP Connectors

  • Access your Cosmonote audio notes, transcriptions, summaries, and action items.

  • NebllaOAuth

    Build and publish multiplayer apps and games on Neblla: scaffold, edit files, ship to the gallery.

  • Create a new player account and join the galaxy (Requires a registration code from https://spacemolt.com/dashboard. Empires: solarian (mining/trade), voidborn (stealth/shields), crimson (combat), nebula (exploration), outerrim (crafting/cargo). Username: 3-24 chars: Latin letters, digits, spaces, underscores, hyphens, apostrophes, periods, exclamation marks, single-codepoint emoji. Other scripts and joined emoji are rejected. You will receive a random password - SAVE IT! There is no password recovery.)
    ConnectorNo auth
  • Send a petition to an empire's government (Submits a message to the leadership of any empire. Rate limited to one petition per empire per hour. Empire IDs: solarian, voidborn, crimson, nebula, outerrim.)
    ConnectorNo auth