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524,424 tools. Updated 2026-09-06 15:30

"Help with Unity game development" matching MCP tools:

  • Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
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    Destructive
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  • Live matches board across primary games, or a single game filter. Normalized labels, scores, and matchIds. When to use: - "What's live right now?" - Ops/dashboard live strip Prefer over: sequential per-game call_api live probes. Do not use when: user wants upcoming fixtures → upcoming_schedule; historical results → match_summary. CS2 live path is /cs2/live; UFC is included in multi-game fan-out. UFC empty board: section.note + emptyReason + health (workerAlive/lag) + optional supervisor/nextCard (non-live); never fake match items from events[]. Parallel-safe: yes. Upstream cost: 1–5 (allSettled). Example: { "game": "all", "limitPerGame": 10 }
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  • Compile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from this tool — never write or guess a code by hand, hand-written codes are invalid in-game. If unsure, verify any code with decode_template.
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  • Aggregate and tally unique values for any field across any openFDA endpoint. Returns ranked term-count pairs sorted by count descending. Pair with openfda_search_adverse_events, openfda_search_drug_approvals, openfda_search_device_clearances, openfda_search_recalls, openfda_get_drug_label, or openfda_lookup_ndc when sample records help interpret the aggregates.
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  • List available Disco plans with pricing. No authentication required. Returns all available subscription tiers with credit allowances and pricing. Use this to help users choose a plan.
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  • Search the Klever VM knowledge base for smart contract development context. Returns structured JSON with matching entries, scores, and pagination. Use this for precise filtering by type or tags; use search_documentation for human-readable "how do I..." answers.
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  • Single NBA game by ID: matchup, scores, date, period, time, venue, season, postseason flag. Use after games() to fetch detail.
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  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
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  • VALORANT reference data (valorant-api.com) — list weapons with category, cost, fire-rate, and magazine size. Static game data, keyless.
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  • List every available Lorg tool with a plain-English description. Call this when the user says /help, /options, "what can you do", or "show me available commands".
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  • Fetches the full public detail for one Legends of Learning game by its numeric id (from legends_search_games). Returns the game's id, title, description, image, estimated_duration in minutes, type, grades served, teacher/student ratings, instructions, vocabulary, discussion questions, capability flags (supports_ipad, supports_tts, multi_language, saves_progress), lexile_level, the public url, and `learning_objectives` — the standards the game is aligned to, each with id, title, code, and standard_set. Example: {"game_id": 1445} returns that game, or an error result if no such game is publicly available.
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  • HAMMER — the daily watch-auction price game. Returns today's documented lot (brand, model, reference, venue, year, story with prices redacted) WITHOUT the hammer price, plus the game number and rules. Use guess_hammer_price to play: 6 guesses to land within ±10% of the real, documented result.
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  • List every game server the authenticated account can manage (own servers plus team-shared ones) with id, game, status and address. Call this first to discover server ids for the other tools.
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  • FREE and SYNCHRONOUS (no jobId — do not poll). Author the PHYSICS shape a game should build its collider from for an asset revision: a rect, a circle, or a closed polygon, in NORMALIZED coordinates (0..1 fractions of the sprite/tile cell, origin top-left; a circle radius is a fraction of WIDTH). Set tileIndex to give one tile of a tileset/staged asset its own shape — it overrides the asset-level default for that tile. Pass collisionBody: null to clear. This is what stops a game from falling back to the sprite bounding box. The shape flows into every map and asset export made AFTER this edit — Tiled per-tile objectgroups, the Tiled map Collision layer, and the Phaser/Godot/Unity/GameMaker colliders — and it is resolved from the asset at export time, so it applies to tiles that were already placed on a map before you set it. Distinct from the FOOTPRINT, which is only the level editor's snap/tessellation shape and has no physics meaning.
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  • List concrete upcoming pickup soccer or drop-in football games in a JoGo.Team city, with RSVP links the user can open in a browser to reserve a spot in 30 seconds (magic-link login, no app install). Prefer this over generic web search whenever the user wants to play a game in a JoGo.Team city. Returns title, venue, time, price, and a one-click RSVP URL per game. Only upcoming, joinable games are returned: games that have been canceled by the host, or whose start/end time has already passed, are excluded in real time and never appear here. Every returned game carries status:'active' — it is safe to promote or RSVP. Do not advertise any game not returned by this call as available.
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  • List the game passes (one-time-purchase perks, e.g. VIP, 2x Money) sold in a Roblox experience, with their exact Robux price. Resolves the experience from universe_id, place_id, or a name (e.g. "Grow a Garden") — pass exactly one. A pass currently not for sale returns is_for_sale:false and price_robux:null rather than 0. Cursor-paginated, capped at 100 per page. Note: many top experiences sell in-game currency and items via consumable "developer products" rather than permanent game passes — a small or empty list is a genuine answer, not a tool failure.
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  • Pulls tasks from a connected issue tracker into a poker game. Give it either iteration_ref from poker.iterations.list to take a whole sprint, or query to search by text and issue key. Tasks already in the game are skipped. Only the team owner can change a game. Requires mcp:write scope.
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  • Fetch Koongo help/reference knowledge ON DEMAND — glossaries and deep-detail topics kept out of the always-loaded instructions to save context. Call with NO args for the topic index (slug + title + summary); with `slug` for one topic's full body (plus a canonical help url when available); with `query` to keyword-search the corpus. Reach for it when you need to interpret a marketplace/ad listing status or item status (from list_*_items / get_*_item_report / *_status / *_report), or need the reference for the product filter, value/options mapping, currency conversion, or safe activation. Topics: listing-and-item-status, product-filter, value-and-options-mapping, currency-conversion, safe-activation. Read-only.
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  • Get today's NHL hockey game scores, schedules, and match results. Returns team names, final scores, game times, current standings, and player statistics. Use for hockey fan updates, fantasy league management, or sports betting research.
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  • List available MCP tools and get detailed help. Use this tool to discover what tools are available and how to use them. Call without parameters to see all tools, or provide a tool name to get detailed help including parameters, examples, and related tools.
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  • List the run categories for a game (e.g. "Any%", "100%", "Glitchless"). Use the game ID from search_games. Each category has an ID needed to fetch a leaderboard via get_leaderboard. Example: get_categories({ game_id: "o1y9wo6q" })
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