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524,660 tools. Updated 2026-09-06 17:35

"FMOD" matching MCP tools:

  • Calculate floating-point modulo operations for precise remainder calculations with decimal numbers, providing accurate results for mathematical computations.
    Apache 2.0
  • Save the open FMOD Studio project to preserve changes before building audio banks.
    MIT
  • Verifies connectivity to FMOD Studio and returns the installed version number, ensuring the audio integration is operational.
    MIT

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  • Inspect live FMOD Studio objects to reveal all plain properties and relationships with counts, before concluding a capability doesn't exist—use when docs only list methods.
    Apache 2.0
  • Add a game parameter to an FMOD event, defining its type and min/max values for runtime automation. Prevents duplicate parameter creation by erroring if the name already exists.
    Apache 2.0
  • Creates or reuses a folder chain in FMOD Studio by path, such as "UI/HUD", for event or asset organization. Safely repeatable; existing folders are reused, and unsupported asset folders return a clear error.
    Apache 2.0
  • Inspect automation curves on any FMOD target for volume, pitch, or gain — retrieve each curve's GUID, bound driver parameter, and full [position, value] point data.
    Apache 2.0
  • Create a return track and send inside one FMOD event, routing a source group to a shared bus (e.g. reverb) with adjustable send level.
    Apache 2.0
  • List FMOD events, filtered by path prefix such as 'event:/bumpers/', to retrieve events from specific folders.
    MIT
  • Play an FMOD event instance by its event:// path or GUID to hear the audio result directly, replacing guesswork with immediate playback verification.
    Apache 2.0
  • Evaluate JavaScript code within FMOD Studio's scripting terminal to control audio import, event creation, and bank building. Use return to output results.
    MIT
  • Reset a playing or paused FMOD event's timeline position back to the cursor or start. Stop and restart playback to resolve out-of-sync audio cues.
    Apache 2.0
  • Add a transition region to a marker track so playback within that time range jumps to a specified destination, enabling timeline navigation and looping in FMOD Studio.
    Apache 2.0
  • Lists audio files currently imported into the FMOD project, up to a maximum number, so you can identify available sound assets for game-audio authoring.
    Apache 2.0
  • Stop a playing FMOD event instantly or let it fade out naturally before stopping.
    Apache 2.0
  • Create an audio bank in FMOD Studio to hold events and sounds. Provide the bank name; the Master bank is always available.
    Apache 2.0
  • Add or reuse a marker track on an FMOD event timeline, returning whether it was newly created or reused for scripting workflows.
    Apache 2.0