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523,841 tools. Updated 2026-09-06 14:19

"Autodesk Maya" matching MCP tools:

  • Add a Maya session manually by specifying host and port. Use this when auto-discovery does not find your Maya session.
    MIT
  • Execute Python code in Autodesk Maya sessions, capturing results as JSON or raw text, with real-time output streaming via MCP resources.
    MIT
  • Search Maya API documentation using hybrid RAG to find relevant code examples, command flags, and solutions for maya.cmds, PyMEL, Arnold, and Maya-USD. Use before writing complex Maya commands to verify syntax and avoid errors.
    MIT
  • Delete specified Maya scene nodes, optionally including their entire hierarchies.
    MIT
    Destructive

Matching MCP Servers

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    MCP server for interacting with Autodesk Maya sessions, enabling multi-session management, arbitrary Python execution, and streaming output capture.
    4
    40
    MIT
  • A
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    Custom MCP server that lets AI control Autodesk Maya 2022+ directly, using code execution and self-discovery rather than hundreds of predefined tools. Includes structured tools for Unreal Engine asset preparation, validation, and FBX export.
    16
    MIT

Matching MCP Connectors

  • Look up phone number intelligence, provision US/CA numbers, and make outbound AI voice calls. Detect SIM-swap fraud, manage leased numbers, and poll call transcripts via a single pay-per-call API.
    MIT
    Destructive
  • Execute MAXScript code in Autodesk 3ds Max to automate tasks, manipulate objects, adjust settings, and retrieve data directly within the 3D modeling environment.
    MIT
  • Import 3D models and assets into Autodesk 3ds Max scenes from external files. Supports formats like FBX, OBJ, ABC, STL, and 3DS to add objects to your current project.
    MIT
  • Create a new Autodesk Construction Cloud project, optionally cloned from a template, as the first step to set up a Common Data Environment. Set location, dates, currency, and project type.
    MIT
  • Execute arbitrary Python code in Autodesk Maya for any task without a dedicated tool, such as rigging, UV, deformers, custom nodes, and Bifrost. Combine multiple operations into one call to reduce cost and overhead.
    MIT
  • Undo recent Maya operations executed via maya_execute. Specify steps (1-50) to roll back one or multiple actions at once.
    MIT
  • Prepares Maya objects for Unreal export by freezing transforms, deleting history, setting pivot, and renaming with prefix. Includes dry-run to preview changes.
    MIT
  • Reduce mesh triangle counts across multiple LOD levels while preserving borders, hard edges, and UVs. Optionally groups LODs for Unreal Engine and supports dry-run prediction.
    MIT
  • Make Unreal-compliant collision meshes for Maya objects: choose box, sphere, capsule, or convex, add padding, and export with FBX to ensure UE4/5 recognizes them.
    MIT
  • Launch a DCC application in the correct ShotGrid context by routing through Toolkit's tank CLI when available, otherwise fall back to a direct app open. Resolve versions and Flame project links.
    MIT
  • Generate 3D assets from images or text prompts via a GPU-powered Vision3D server. Start jobs, poll progress, and download results.
    MIT
  • Zero Maya's session statistics counters instantly. Use at the start of a new session when the automatic idle reset has not yet occurred.
    MIT
  • Create a new empty Maya scene. Default behavior refuses if scene has unsaved changes; use force=True to discard them.
    MIT
    Destructive
  • Connect to or launch Autodesk Robot Structural Analysis Professional, attaching to
    MIT