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"Setting up a server for Unity development work" matching MCP servers:

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  • A
    license
    Not graded
    quality
    B
    maintenance
    An MCP server that connects AI assistants to Unity Editor. It enables executing menu items, manipulating GameObjects, managing scenes, creating materials, running tests, and controlling play mode, all through natural language.
    10
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Unity Editor adapter for the DCC MCP ecosystem, providing tools to inspect and modify Unity projects, scenes, builds, and diagnostics through a WebSocket bridge.
    MIT
  • F
    license
    Not graded
    quality
    C
    maintenance
    An MCP server for Unity that provides 300 typed tools for editor automation, asset analysis, validation, and diagnostics, supporting live Editor, headless batch, and offline modes.
    1
    -
  • A
    license
    A
    quality
    A
    maintenance
    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
    36
    29
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Provides MCP tools to manage and interact with Unity debug sessions in VS Code, including breakpoints, snapshots, evaluation, and stepping, via a named pipe to the Unity Debugger Pure extension.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    MCP-first A/B testing server that enables agents to manage experiments (create, update traffic splits, read results, apply winning variants) from tools like Claude Code, with self-hosted Cloudflare backend.
    MIT
  • A
    license
    Not graded
    quality
    F
    maintenance
    An MCP server that provides comprehensive tools for managing iOS simulators, including device control, app lifecycle management, and UI automation. It enables developers to boot devices, install apps, capture screenshots, and simulate user interactions through natural language commands.
    3
    MIT
  • A
    license
    A
    quality
    A
    maintenance
    Zero-sidecar MCP server embedded directly in the Godot 4 editor as a GDScript EditorPlugin — no Node or Python sidecar. Reflection-driven tools over any engine class, validate-before-write GDScript, scene/script/resource authoring, and a runtime play-test loop (play, screenshot, input, assert).
    55
    15
    MIT