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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
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    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    MIT
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    Official MCP server for Scorezilla (leaderboards for games). Your AI coding assistant can bootstrap a leaderboard, inspect games and boards, read top-N standings, and paste ready-to-run SDK integration code — without leaving the editor.
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    An MCP server adapter that allows LLM agents to autonomously play World of ClaudeCraft by wrapping the game's headless environment as MCP tools for state reading and action execution.
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    An MCP server that gives AI coding assistants access to the World of Warcraft addon API documentation, FrameXML/AddOn UI source code, and the Warcraft Wiki across all four client flavors.
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    MIT
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    Provides League of Legends mode-specific data including Arena augments, ARAM balance numbers, and mode mechanics, supporting both Chinese and English queries.
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    Enables control and inspection of a Factorio 2.0 server via RCON, with tools for administration, player management, game state queries, and Lua execution.
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    Allows Codex desktop to control the Steam game Balatro via local STDIO MCP tools, exposing only constrained normal game actions without debugging or cheat capabilities.
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    MIT
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    Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
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    An MCP server that enables AI agents to interact with the Godot game engine by launching the editor, running projects, capturing debug output, and managing scenes and resources. It provides tools for project analysis, scene creation, and execution control to help agents understand and debug Godot projects in real-time.
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    MIT