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  • A
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    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
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    MIT
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    Provides AI assistants with comprehensive control over Unity Hub and Unity Editor through over 200 specialized tools for project management and scene manipulation. It enables users to perform complex tasks like script creation, asset management, and project builds using natural language commands.
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  • A
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    An MCP server that recovers original C# class, method, field, and parameter names from Unity IL2CPP global-metadata.dat files to assist with reverse engineering Unity games.
    14
    MIT
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    Converts Figma designs (frames, components, instances) into inspectable packets and static Unity UGUI YAML prefabs via the Figma REST API, enabling direct design-to-Unity asset generation.
    5
    MIT
  • A
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    Unit converter for AI agents, powered by the GNU units database — convert 3000+ units of measurement, evaluate compound unit expressions, reduce to SI base units, dimensional analysis. Offline, deterministic.
    6
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    GPL 3.0
  • A
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    An MCP server that converts layered PSD characters into Spine 4.2 rigs with deterministic, parametric 2D/2.5D animations (idle, walk, run, jump, attack, hit) ready for the Spine editor and Unity.
    4
    MIT
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    An MCP server that provides deterministic unit conversions backed by Pint, enabling exact unit conversions, compatibility checks, and parsing of quantities for LLMs.
    5
    MIT
  • F
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    Controls Unity ML-Agents training runs from Claude Code, enabling launch, stop, resume, monitor, compare, and export via natural language.
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  • F
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    Enables AI coding tools like Codex and Claude to assist with EasyAR Unity workflows, including project inspection, sample preparation, and C# script generation.
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