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    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
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    MIT
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    An MCP server that recovers original C# class, method, field, and parameter names from Unity IL2CPP global-metadata.dat files to assist with reverse engineering Unity games.
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    MIT
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    Converts Figma designs (frames, components, instances) into inspectable packets and static Unity UGUI YAML prefabs via the Figma REST API, enabling direct design-to-Unity asset generation.
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    MIT
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    Unit converter for AI agents, powered by the GNU units database — convert 3000+ units of measurement, evaluate compound unit expressions, reduce to SI base units, dimensional analysis. Offline, deterministic.
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    GPL 3.0
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    An MCP server that converts layered PSD characters into Spine 4.2 rigs with deterministic, parametric 2D/2.5D animations (idle, walk, run, jump, attack, hit) ready for the Spine editor and Unity.
    4
    MIT
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    An MCP server that provides deterministic unit conversions backed by Pint, enabling exact unit conversions, compatibility checks, and parsing of quantities for LLMs.
    5
    MIT
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    Controls Unity ML-Agents training runs from Claude Code, enabling launch, stop, resume, monitor, compare, and export via natural language.
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