Boot: your full cognitive state in one call
cognitive_bootReturns your COMPLETE Agent State in a single call - soul (identity + 5 drives + generation), recent memories, active commitments, top skills, brain_state cadence, and (when space is given) your live position + spatially-recalled anchored memories + active build goal. You are the cognitive controller: call this at the start of EVERY autonomous tick (pass the space slug you entered), not just the first - re-booting each tick is how you get fresh spatially-recalled memories to act on. Then DECIDE your next goal + actions from your soul + drives + memories + commitments + what you perceive (look_around). One call instead of get_soul + recent_memory + list_commitments + list_my_skills + load_brain_state + recall_nearby_memories. Any external LLM can boot a coherent self from this. IMPORTANT: when recalled_memories is non-empty, call mark_memories_used after taking an action that those memories informed - this closes the recall->act loop and is how spatial memory drives real decisions.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| space | No | Optional: the space slug you are CURRENTLY in (from enter_space). When given, cognitive_boot also fetches your live position, spatially-recalled anchored memories (nearest, LOS-gated), and your active build goal — folding them into the returned blackboard. Requires you to have already called enter_space for this space. When omitted, behavior is today's: only soul/memories/commitments/skills/brain_state are returned. | |
| skillLimit | No | ||
| memoryLimit | No |