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Glama

Cito API

standings

Read-only

League/event standings or world/division rankings normalized to ranked rows.

When to use:

  • Table / playoff picture

  • UFC rankings; CS2 world or event standings; CDL standings; LoL league/tournament tables

Prefer over: raw standings via call_api for agent-normalized rows.

Do not use when: single team form → team_profile; live scores → live_matches. Dota has no first-class standings (may NOT_IMPLEMENTED or weak worldRanking).

Required scope keys by game:

  • lol: leagueId OR tournamentId

  • cs2: omit for world rankings; eventId for event standings

  • cod: optional season/stage

  • ufc: optional division (scope=division)

  • dota2: best-effort worldRanking only

Parallel-safe: yes. Upstream cost: 1–2. Example: { "game": "cod", "season": "2026", "limit": 50 }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameYesGame title: lol | cs2 | dota2 | cod | ufc | tennis. Example: "cs2".
limitNoMax items to return (default 50, max 100). Example: 50.
scopeNoInterpretation depends on game; defaults sensibly per game.
stageNoStage key (COD / LoL).
cursorNoOpaque cursor from pagination.nextCursor. UFC world scope spans every division; page with it rather than raising limit.
seasonNoSeason key (COD).
eventIdNoCS2 event id for event standings.
divisionNoUFC division key.
leagueIdNoLoL league id for league standings.
tournamentIdNoLoL/COD tournament id.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYestrue if the tool succeeded
dataNoResult payload when ok is true; null on error
metaYes
errorNo
partialNo
paginationNo

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. Changed1 schema field changed
    • addedInput schema / properties / cursor
      Added value: +{
      +  "description": "Opaque cursor from pagination.nextCursor. UFC world scope spans every division; page with it rather than raising limit.",
      +  "type": "string"
      +}
  2. First observed

TDQS

A5/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true and destructiveHint=false, but the description adds substantial behavioral context beyond that: 'Parallel-safe: yes. Upstream cost: 1–2,' the Dota limitation ('may NOT_IMPLEMENTED or weak worldRanking'), and the pagination caveat ('UFC world scope spans every division; page with it rather than raising limit'). These are exactly the kind of behavioral traits an agent needs and that structured annotations do not convey.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is information-dense with no filler: every section earns its place, from purpose and alternatives to per-game scope, parallel-safety, cost, and an example. It uses clear section headers and bullets, keeping the content scannable. Despite its length, it is appropriately sized for the tool's complexity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a multi-game standings tool with 10 parameters, the description is remarkably complete: it covers use cases, exclusions, per-game parameter requirements, known limitations, operational traits (parallel-safety, cost), pagination guidance, and a concrete example. Since an output schema exists, return-value documentation is unnecessary. Nothing an agent needs to call this tool correctly is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Although the schema already achieves 100% description coverage, the description adds critical cross-parameter semantics that the schema cannot express: game-dependent required keys (lol: leagueId OR tournamentId; cs2: omit for world rankings; eventId for event standings; dota2: best-effort worldRanking only). It also adds usage nuance for cursor and limit in the UFC pagination note. This goes well beyond the baseline for high schema coverage and meaningfully improves parameter selection.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a clear, specific statement: 'League/event standings or world/division rankings normalized to ranked rows.' It names the resource (standings/rankings), the output format (normalized rows), and immediately distinguishes from siblings via 'Prefer over: raw standings via call_api' and 'Do not use when: single team form → team_profile; live scores → live_matches.' An agent can confidently tell this apart from the listed alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage guidance is explicit and structured: a 'When to use' bullet list covers table/playoff picture and per-game use cases, a 'Do not use when' section names exact alternatives (team_profile for single-team form, live_matches for live scores), and a per-game 'Required scope keys' section tells the agent exactly which parameters to provide for each game. This is comprehensive, actionable routing guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.5/5.0
Disambiguation5/5

Each tool has a clearly distinct job, and the descriptions explicitly separate temporal states (live vs upcoming vs preview vs recap vs deep-dive) and interaction modes (one-best resolve vs browse search, curated tool vs raw escape hatch). Even the match/event families are carefully tiered so an agent should rarely misselect.

Naming Consistency3/5

Names are readable and grouped into recognizable families like list_*, match_*, and *_profile, but the overall convention is mixed: verb-prefixed names like resolve_entity and call_api sit alongside noun-phrase names like event_card, match_summary, and standings. Consistent snake_case prevents chaos, but there is no uniform verb_noun pattern.

Tool Count4/5

16 tools is at the upper edge of the ideal range, but the server spans multiple games and several composite read workflows, so each tool has a distinct purpose. It feels slightly heavy but not bloated.

Completeness4/5

The set covers health, discovery, entity resolution, profiles, standings, schedules, live matches, previews, recaps, and deep-dive match data, with call_api as an escape hatch for long-tail routes. Notable omissions like a standalone historical results search and some per-game upstream gaps keep it from a perfect score.

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