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Cito API

resolve_entity

Read-only

Natural-language / fuzzy query → best typed entity ID(s) + game (player, team, event, tournament, match, fighter).

When to use:

  • User named an entity without an ID ("T1", "s1mple", "IEM Cologne", "Islam Makhachev")

  • Need a canonical id/slug before profile or match tools

Prefer over search_entities when you want one best match (or small ranked set) to chain. Prefer search_entities when browsing many results with pagination.

Do not use when: you already have a stable id/slug from a prior tool.

Empty/ambiguous results still return ok:true with best=null or needsDisambiguation=true — pick from candidates or refine q/game/type. Does not emit AMBIGUOUS_ENTITY as a hard error.

Parallel-safe: yes. Upstream cost: 1–5. Example: { "q": "T1", "game": "lol", "type": "team", "limit": 5 }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
qYesSearch text (name or tag). Keep short.
gameNoStrongly recommended. If omitted, fans out across primary games and ranks candidates.
typeNoEntity type bias. Example: "team".any
limitNoMax ranked candidates (default 5, max 10).

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYestrue if the tool succeeded
dataNoResult payload when ok is true; null on error
metaYes
errorNo
partialNo
paginationNo

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A4.9/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already convey readOnlyHint, openWorldHint, and destructiveHint, and the description adds substantial behavioral context: empty/ambiguous results still return ok:true with best=null or needsDisambiguation=true, no hard AMBIGUOUS_ENTITY error, parallel-safety, and upstream cost. This goes well beyond what annotations alone provide.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with a front-loaded summary, clear use-case sections, an example, and no filler. Every sentence contributes either scoping, alternative selection, edge-case behavior, or operational cost information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a fuzzy-resolution tool with output schema available, the description covers the full decision context: when to use, when not to use, how it differs from the closest sibling, behavior on ambiguous results, cost, parallelism, and an example. Nothing an agent needs to invoke it correctly is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema coverage is 100%, so the schema already fully documents q, game, type, and limit with enums, defaults, and examples. The description adds practical selection guidance ('small ranked set to chain', 'pick from candidates or refine q/game/type') and a concrete example call, which elevates it above the baseline without needing to compensate for schema gaps.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description immediately defines the tool's specific purpose: 'Natural-language / fuzzy query → best typed entity ID(s) + game', listing entity types. It explicitly distinguishes itself from the sibling search_entities by describing when each should be used, so an agent can reliably tell them apart.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit when-to-use scenarios ('User named an entity without an ID', 'Need a canonical id/slug before profile or match tools'), a direct contrast with search_entities ('Prefer over search_entities when you want one best match... Prefer search_entities when browsing many results'), and a clear exclusion ('Do not use when you already have a stable id/slug').

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.5/5.0
Disambiguation5/5

Each tool has a clearly distinct job, and the descriptions explicitly separate temporal states (live vs upcoming vs preview vs recap vs deep-dive) and interaction modes (one-best resolve vs browse search, curated tool vs raw escape hatch). Even the match/event families are carefully tiered so an agent should rarely misselect.

Naming Consistency3/5

Names are readable and grouped into recognizable families like list_*, match_*, and *_profile, but the overall convention is mixed: verb-prefixed names like resolve_entity and call_api sit alongside noun-phrase names like event_card, match_summary, and standings. Consistent snake_case prevents chaos, but there is no uniform verb_noun pattern.

Tool Count4/5

16 tools is at the upper edge of the ideal range, but the server spans multiple games and several composite read workflows, so each tool has a distinct purpose. It feels slightly heavy but not bloated.

Completeness4/5

The set covers health, discovery, entity resolution, profiles, standings, schedules, live matches, previews, recaps, and deep-dive match data, with call_api as an escape hatch for long-tail routes. Notable omissions like a standalone historical results search and some per-game upstream gaps keep it from a perfect score.

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